My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Fire Spirit Musketeer Hog Rider Mighty Miner
Zap
Fire Spirit Mighty Miner
Barbarian Barrel
Electro Spirit Fire Spirit Knight Tesla Musketeer
The Log
Electro Spirit Fire Spirit Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Knight Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider Mighty Miner
Poison
Musketeer
Lightning
Knight Tesla Musketeer Mighty Miner
Rocket
Musketeer Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Arrows Knight Tesla Musketeer Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Arrows Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Fire Spirit
Hog Rider Knight
Arrows
Hog Rider Knight Mighty Miner
Knight
Musketeer Hog Rider Fire Spirit Arrows
Tesla
Musketeer
Knight Hog Rider
Hog Rider
Fire Spirit Arrows Knight Musketeer Electro Spirit
Mighty Miner
Arrows

Defense Synergies 4 2

Electro Spirit
Fire Spirit
Knight
Arrows
Knight Tesla
Knight
Fire Spirit Tesla Musketeer Arrows
Tesla
Knight Musketeer Arrows
Musketeer
Knight Tesla
Hog Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer
Knight Tesla Musketeer
Tesla Fire Spirit Knight Musketeer
Tesla Knight Musketeer
Arrows
Arrows Electro Spirit Fire Spirit Tesla Musketeer
Tesla Musketeer Electro Spirit Fire Spirit Arrows
Electro Spirit Arrows Tesla Musketeer
Tesla Mighty Miner Musketeer
Knight Fire Spirit Tesla Musketeer
Electro Spirit Arrows Knight Tesla Musketeer
Arrows Tesla Musketeer
Tesla Fire Spirit Knight Musketeer
Fire Spirit Electro Spirit Arrows Tesla
Knight Tesla
Tesla
Tesla Arrows Knight Musketeer
Fire Spirit Arrows Tesla Electro Spirit Knight Musketeer
Arrows Electro Spirit Fire Spirit Knight Tesla Musketeer
Tesla Musketeer
Electro Spirit Fire Spirit Arrows Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Tesla Musketeer
Knight Musketeer
Knight Tesla Musketeer
Knight Tesla Musketeer Mighty Miner
Fire Spirit Arrows Electro Spirit Tesla Musketeer
Knight Tesla Musketeer
Mighty Miner Knight Tesla
Electro Spirit Knight
Tesla Musketeer
Knight Tesla Musketeer
Arrows
Knight Tesla
Tesla Musketeer
Tesla Electro Spirit Knight Musketeer Mighty Miner
Arrows Electro Spirit Tesla Musketeer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Musketeer
Arrows Knight Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Arrows Musketeer
Fire Spirit Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit Fire Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
Mighty Miner
Arrows
Electro Spirit Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Electro Spirit Musketeer
Musketeer
Musketeer

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