My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Cannon Cart Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Electro Dragon Princess Inferno Dragon
Zap
Cannon Cart Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Cannon Cart Princess Electro Wizard
The Log
Ice Spirit Cannon Cart Princess
Earthquake
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon
Fireball
Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon
Poison
Electro Dragon Princess Electro Wizard
Lightning
Knight Electro Dragon Cannon Cart Electro Wizard Inferno Dragon Monk
Rocket
Electro Dragon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Princess Electro Wizard Inferno Dragon Electro Dragon Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Princess Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Cannon Cart Princess Inferno Dragon
Knight
Ice Spirit Princess Electro Dragon Cannon Cart Electro Wizard
Electro Dragon
Knight Cannon Cart Inferno Dragon
Cannon Cart
Ice Spirit Knight Electro Dragon Electro Wizard
Princess
Knight Ice Spirit
Electro Wizard
Knight Cannon Cart
Inferno Dragon
Ice Spirit Electro Dragon
Monk

Defense Synergies 3 13

Ice Spirit
Knight Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon
Knight
Electro Dragon Princess Electro Wizard Ice Spirit Cannon Cart
Electro Dragon
Knight Ice Spirit Cannon Cart Electro Wizard Inferno Dragon
Cannon Cart
Ice Spirit Knight Electro Dragon Princess Electro Wizard
Princess
Knight Ice Spirit Cannon Cart
Electro Wizard
Knight Ice Spirit Electro Dragon Cannon Cart Inferno Dragon
Inferno Dragon
Ice Spirit Electro Dragon Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Electro Dragon Electro Wizard
Inferno Dragon Ice Spirit Knight Electro Dragon Cannon Cart Electro Wizard Monk
Knight Electro Dragon Cannon Cart Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Dragon Cannon Cart Electro Wizard Monk
Princess Monk
Electro Dragon Cannon Cart Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Electro Dragon Princess
Electro Dragon Cannon Cart Electro Wizard Monk
Inferno Dragon Princess
Knight Ice Spirit Cannon Cart Electro Wizard
Electro Wizard Knight Electro Dragon Cannon Cart Princess
Inferno Dragon Electro Dragon Princess Electro Wizard
Ice Spirit Knight Electro Dragon Cannon Cart Electro Wizard
Ice Spirit Electro Dragon Cannon Cart Princess Electro Wizard
Inferno Dragon Knight Cannon Cart Electro Wizard
Monk Ice Spirit Electro Wizard Inferno Dragon
Knight Electro Dragon Cannon Cart Electro Wizard
Ice Spirit Knight Electro Dragon Cannon Cart Electro Wizard
Ice Spirit Knight Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon
Cannon Cart Electro Wizard Inferno Dragon
Knight Electro Dragon Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart Electro Wizard
Electro Wizard Knight Electro Dragon Cannon Cart Inferno Dragon Monk
Ice Spirit Knight Electro Dragon Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard Monk
Knight Cannon Cart Inferno Dragon
Ice Spirit Electro Dragon Princess Electro Wizard Monk
Knight Cannon Cart Electro Wizard
Knight Cannon Cart Inferno Dragon
Electro Dragon Electro Wizard Ice Spirit Knight Cannon Cart Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Knight Electro Dragon Cannon Cart
Monk Electro Wizard
Cannon Cart Knight
Electro Dragon Cannon Cart Princess
Electro Dragon Electro Wizard Ice Spirit Knight Cannon Cart Inferno Dragon Monk
Electro Dragon Cannon Cart Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Electro Dragon Monk
Monk Electro Dragon Princess Electro Wizard
Electro Dragon Cannon Cart
Cannon Cart Knight
Ice Spirit Electro Dragon Princess Monk
Princess
Ice Spirit Electro Dragon Princess
Monk Electro Dragon
Electro Dragon Electro Wizard
Monk Knight Electro Dragon Cannon Cart Princess Electro Wizard
Monk Electro Dragon Princess
Knight Cannon Cart Princess
Electro Dragon Cannon Cart Princess Monk
Princess Cannon Cart
Electro Dragon Cannon Cart Princess
Electro Dragon Cannon Cart Princess
Monk
Electro Dragon Princess Electro Wizard Monk
Electro Dragon Princess Monk
Monk
Princess
Monk
Electro Dragon Cannon Cart Monk
Ice Spirit Electro Dragon Princess
Inferno Dragon
Electro Dragon Princess Electro Wizard Monk
Electro Dragon Princess Monk
Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Ice Spirit
Electro Dragon
Ice Spirit Electro Dragon Princess Electro Wizard Monk
Princess Monk
Electro Wizard Ice Spirit Electro Dragon Cannon Cart Princess
Electro Dragon Princess Electro Wizard Monk
Knight Electro Dragon Cannon Cart Princess Electro Wizard
Electro Dragon Princess
Monk
Electro Dragon Cannon Cart
Electro Dragon Ice Spirit Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Cannon Cart Princess Electro Wizard Monk

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