My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Hunter Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Mortar Witch
Barbarian Barrel
Knight Firecracker Mortar Elixir Golem Hunter Witch Electro Wizard
The Log
Firecracker Elixir Golem Hunter Witch
Earthquake
Firecracker Mortar Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elixir Golem Hunter Witch Electro Wizard
Fireball
Firecracker Mortar Elixir Golem Hunter Witch Electro Wizard
Poison
Firecracker Mortar Elixir Golem Hunter Witch Electro Wizard
Lightning
Knight Mortar Hunter Witch Electro Wizard
Rocket
Mortar Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Elixir Golem Mortar Hunter Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Hunter Witch The Log Electro Wizard
Firecracker
Knight Elixir Golem Mortar
Mortar
Knight Firecracker Hunter The Log
Elixir Golem
Firecracker Hunter Witch The Log
Hunter
Knight Mortar Elixir Golem
Witch
Knight Elixir Golem
The Log
Knight Mortar Elixir Golem
Electro Wizard
Knight

Defense Synergies 4 13

Knight
Firecracker Hunter Electro Wizard Mortar Witch The Log
Firecracker
Knight The Log Mortar Hunter Electro Wizard
Mortar
Knight Firecracker The Log Electro Wizard
Elixir Golem
Hunter
Knight Firecracker The Log Electro Wizard
Witch
Knight The Log Electro Wizard
The Log
Firecracker Knight Mortar Hunter Witch Electro Wizard
Electro Wizard
Knight Firecracker Mortar Hunter Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar The Log Electro Wizard
Hunter Knight Firecracker Mortar Witch The Log Electro Wizard
Mortar Hunter Witch Knight Electro Wizard
Hunter Witch Knight Firecracker Mortar Electro Wizard
Firecracker The Log
The Log Firecracker Hunter Electro Wizard
Hunter Electro Wizard Firecracker Mortar Witch
The Log Electro Wizard
Hunter Witch Mortar
Knight Firecracker Hunter Electro Wizard
Witch Electro Wizard Knight Firecracker Hunter The Log
Hunter Firecracker Witch Electro Wizard
Mortar Hunter Knight Witch The Log Electro Wizard
Firecracker Mortar Hunter Witch The Log Electro Wizard
Knight Mortar Hunter Electro Wizard
Mortar Hunter The Log Electro Wizard
Knight Firecracker Mortar Hunter Witch Electro Wizard
Mortar Knight Firecracker Hunter Witch The Log Electro Wizard
Mortar Hunter Witch The Log Knight Firecracker Electro Wizard
Mortar Hunter Electro Wizard
Knight Firecracker Hunter Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Knight Firecracker Mortar Hunter The Log
Knight Hunter Witch The Log Electro Wizard
Hunter Knight The Log Electro Wizard
Knight Hunter Witch
Firecracker Hunter Witch Electro Wizard
Knight Hunter Witch Electro Wizard
Knight Hunter
Electro Wizard Knight Firecracker Mortar Witch The Log
Witch
Knight Hunter Witch
The Log Electro Wizard
Knight Hunter Witch
Firecracker Witch
Witch Electro Wizard Knight Firecracker Mortar Hunter The Log
Firecracker Hunter Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar The Log
Firecracker Mortar The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker Mortar The Log
Firecracker Hunter Witch
Firecracker Mortar Witch The Log
The Log Firecracker Hunter
The Log Firecracker Mortar
Electro Wizard
Firecracker Knight Mortar The Log Electro Wizard
Firecracker
Knight Firecracker Mortar Hunter The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar Hunter Witch The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar Hunter The Log Electro Wizard
Firecracker Mortar Witch The Log
The Log
The Log
Mortar The Log
Firecracker The Log Mortar Hunter Witch
Witch
Firecracker Mortar The Log Hunter Witch Electro Wizard
Mortar Witch The Log
Firecracker Mortar The Log
Firecracker Hunter Witch Electro Wizard
Electro Wizard Firecracker Witch
Mortar Hunter The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Witch
Firecracker Hunter Witch Electro Wizard
The Log
Knight Firecracker Hunter Electro Wizard
The Log Firecracker Mortar
Firecracker
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Mortar Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: