My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Magic Archer
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Mini P.E.K.K.A Hog Rider Magic Archer
Fireball
Firecracker Mega Minion Hog Rider Magic Archer
Poison
Firecracker Mega Minion Magic Archer
Lightning
Knight Mega Minion Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mega Minion Hog Rider Knight Mini P.E.K.K.A Magic Archer
Arrows
Zap Hog Rider Knight Mega Minion Mini P.E.K.K.A
Knight
Firecracker Mega Minion Hog Rider Zap Arrows Magic Archer
Firecracker
Zap Knight Hog Rider Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Knight Arrows Firecracker
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Magic Archer
Hog Rider
Zap Arrows Knight Firecracker Mini P.E.K.K.A Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 5 11

Zap
Mega Minion Mini P.E.K.K.A Arrows Knight Firecracker Magic Archer
Arrows
Zap Knight Mega Minion Mini P.E.K.K.A
Knight
Firecracker Mega Minion Magic Archer Zap Arrows Mini P.E.K.K.A
Firecracker
Knight Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Knight Arrows Firecracker
Mini P.E.K.K.A
Zap Arrows Knight Firecracker Magic Archer
Hog Rider
Magic Archer
Knight Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mega Minion Magic Archer
Mini P.E.K.K.A Zap Knight Firecracker Mega Minion
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Knight Firecracker Mega Minion
Arrows Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Mega Minion Magic Archer
Mega Minion Zap Arrows Firecracker Magic Archer
Zap Arrows Magic Archer
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Zap Arrows Knight Firecracker Mega Minion Magic Archer
Arrows Mega Minion Zap Firecracker Magic Archer
Mini P.E.K.K.A Zap Knight
Zap Arrows Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Zap Knight Firecracker Mega Minion Magic Archer
Zap Arrows Knight Firecracker Mega Minion Magic Archer
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Zap Magic Archer
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Knight
Firecracker Magic Archer
Zap Knight Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Arrows Zap Firecracker Mega Minion Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Zap Arrows Firecracker Magic Archer
Arrows Firecracker Zap Mega Minion Magic Archer
Arrows Firecracker Magic Archer
Arrows Zap Firecracker Magic Archer
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows Knight Magic Archer
Zap Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Zap Arrows Firecracker Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Firecracker Magic Archer
Mega Minion
Arrows Firecracker Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Firecracker Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Zap Magic Archer
Zap Arrows Firecracker Mega Minion Magic Archer
Arrows
Knight Firecracker Mega Minion Mini P.E.K.K.A Magic Archer
Arrows Zap Firecracker Magic Archer
Zap Arrows
Firecracker Mega Minion
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer

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