My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Hunter Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Zap
Firecracker Dark Prince Goblin Giant Sparky
Barbarian Barrel
Knight Firecracker Dark Prince Hunter Sparky
The Log
Firecracker Dark Prince Hunter Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Hunter Sparky
Fireball
Firecracker Hunter Sparky
Poison
Firecracker Hunter Sparky
Lightning
Knight Dark Prince Hunter Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Dark Prince Hunter Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Goblin Giant Sparky Knight Dark Prince Hunter
Knight
Firecracker Zap Fireball Hunter Sparky
Firecracker
Zap Knight Dark Prince Goblin Giant Sparky
Fireball
Zap Goblin Giant Knight Dark Prince Sparky
Dark Prince
Zap Firecracker Fireball Goblin Giant Sparky
Hunter
Zap Knight Goblin Giant Sparky
Goblin Giant
Zap Fireball Sparky Firecracker Dark Prince Hunter
Sparky
Zap Goblin Giant Knight Firecracker Fireball Dark Prince Hunter

Defense Synergies 5 12

Zap
Fireball Goblin Giant Knight Firecracker Dark Prince Hunter Sparky
Knight
Firecracker Hunter Zap Fireball Sparky
Firecracker
Knight Zap Dark Prince Hunter
Fireball
Zap Goblin Giant Knight Dark Prince
Dark Prince
Zap Firecracker Fireball Hunter
Hunter
Knight Zap Firecracker Dark Prince
Goblin Giant
Zap Fireball Sparky
Sparky
Zap Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Goblin Giant Sparky
Hunter Sparky Zap Knight Firecracker Dark Prince
Hunter Sparky Knight Dark Prince
Hunter Sparky Knight Firecracker Dark Prince
Firecracker Fireball Dark Prince Sparky
Fireball Zap Firecracker Dark Prince Hunter
Hunter Zap Firecracker Fireball
Zap Fireball Goblin Giant Sparky
Hunter Sparky
Knight Firecracker Dark Prince Hunter Sparky
Zap Knight Firecracker Fireball Dark Prince Hunter Goblin Giant
Hunter Zap Firecracker Fireball
Hunter Sparky Zap Knight Fireball Dark Prince
Fireball Sparky Zap Firecracker Dark Prince Hunter
Sparky Knight Hunter
Zap Fireball Hunter Sparky
Sparky Knight Firecracker Fireball Dark Prince Hunter
Fireball Zap Knight Firecracker Dark Prince Hunter
Zap Hunter Knight Firecracker Fireball Dark Prince
Sparky Hunter
Dark Prince Knight Firecracker Fireball Hunter Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Dark Prince Sparky
Fireball Zap Knight Firecracker Hunter
Zap Knight Dark Prince Hunter Goblin Giant Sparky
Dark Prince Hunter Zap Knight Fireball Goblin Giant Sparky
Knight Dark Prince Hunter Goblin Giant Sparky
Firecracker Fireball Zap Hunter Goblin Giant
Dark Prince Sparky Knight Fireball Hunter Goblin Giant
Knight Dark Prince Hunter Goblin Giant Sparky
Zap Knight Firecracker Fireball Dark Prince Sparky
Goblin Giant Sparky
Knight Dark Prince Hunter Sparky
Zap Fireball Dark Prince Goblin Giant
Dark Prince Knight Fireball Hunter Goblin Giant Sparky
Firecracker Fireball Sparky
Sparky Zap Knight Firecracker Fireball Dark Prince Hunter Goblin Giant
Zap Firecracker Fireball Dark Prince Hunter Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Sparky
Firecracker Fireball Zap
Fireball Goblin Giant Sparky
Knight Firecracker Fireball Dark Prince Sparky
Fireball Zap Firecracker Dark Prince Sparky
Firecracker Fireball Zap Hunter Goblin Giant
Firecracker Sparky
Fireball Zap Firecracker Hunter
Fireball Zap Firecracker
Fireball Sparky
Firecracker Zap Knight Fireball Dark Prince Sparky
Fireball Zap Firecracker
Knight Firecracker Fireball Hunter Sparky
Firecracker Fireball
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball Hunter Sparky
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Zap Firecracker Fireball Dark Prince Hunter Sparky
Zap Firecracker Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Firecracker Fireball Dark Prince Hunter Sparky
Firecracker Fireball Zap Hunter Sparky
Fireball Zap Sparky
Fireball Zap Firecracker Sparky
Zap Firecracker Fireball Hunter Sparky
Zap Firecracker Fireball
Fireball Sparky
Zap Fireball Hunter Sparky
Zap Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Zap Fireball Dark Prince
Fireball Zap Firecracker Hunter
Fireball
Fireball Knight Firecracker Dark Prince Hunter Sparky
Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker Dark Prince Sparky
Zap Firecracker Fireball Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball Dark Prince Goblin Giant Sparky

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