My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Barbarians Electro Wizard
The Log
Ice Spirit Firecracker Barbarians Hog Rider
Earthquake
Firecracker Tesla Barbarians Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Barbarians Hog Rider Electro Wizard
Fireball
Firecracker Tesla Barbarians Hog Rider Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Tesla Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Barbarians
Arrows
Hog Rider Knight
Knight
Ice Spirit Firecracker Hog Rider Arrows Electro Wizard
Firecracker
Knight Hog Rider Ice Spirit
Tesla
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Arrows Knight Firecracker Barbarians Electro Wizard
Electro Wizard
Knight Hog Rider

Defense Synergies 3 11

Ice Spirit
Knight Firecracker Tesla Barbarians Electro Wizard
Arrows
Knight Tesla Barbarians
Knight
Firecracker Tesla Electro Wizard Ice Spirit Arrows
Firecracker
Knight Ice Spirit Tesla Electro Wizard
Tesla
Knight Ice Spirit Arrows Firecracker Electro Wizard
Barbarians
Ice Spirit Arrows
Hog Rider
Electro Wizard
Knight Ice Spirit Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Wizard
Barbarians Ice Spirit Knight Firecracker Tesla Electro Wizard
Tesla Barbarians Knight Electro Wizard
Tesla Barbarians Knight Firecracker Electro Wizard
Arrows Firecracker Barbarians
Arrows Firecracker Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Arrows Firecracker
Arrows Tesla Barbarians Electro Wizard
Tesla Barbarians
Knight Ice Spirit Firecracker Tesla Barbarians Electro Wizard
Barbarians Electro Wizard Arrows Knight Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla Barbarians Ice Spirit Knight Electro Wizard
Ice Spirit Arrows Firecracker Tesla Barbarians Electro Wizard
Barbarians Knight Tesla Electro Wizard
Barbarians Ice Spirit Tesla Electro Wizard
Tesla Barbarians Arrows Knight Firecracker Electro Wizard
Ice Spirit Arrows Tesla Knight Firecracker Barbarians Electro Wizard
Arrows Ice Spirit Knight Firecracker Tesla Barbarians Electro Wizard
Barbarians Tesla Electro Wizard
Arrows Knight Firecracker Tesla Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla
Barbarians Ice Spirit Knight Electro Wizard
Knight Tesla Barbarians Electro Wizard
Barbarians Knight Tesla
Arrows Firecracker Ice Spirit Tesla Electro Wizard
Knight Tesla Barbarians Electro Wizard
Knight Tesla Barbarians
Electro Wizard Ice Spirit Knight Firecracker Barbarians
Tesla Barbarians
Knight Tesla Barbarians
Arrows Barbarians Electro Wizard
Barbarians Knight Tesla
Firecracker Tesla Barbarians
Tesla Barbarians Electro Wizard Ice Spirit Knight Firecracker
Arrows Firecracker Tesla Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Ice Spirit Barbarians
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: