My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Void Phoenix Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard P.E.K.K.A Bandit
Fireball
Goblin Gang Inferno Tower Wizard Bandit
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Bandit
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Bandit Inferno Tower Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Bandit
Knight
Goblin Gang Zap Wizard
Goblin Gang
Knight P.E.K.K.A Bandit
Inferno Tower
Wizard
Knight P.E.K.K.A Bandit
Rocket
P.E.K.K.A
Zap Goblin Gang Wizard
Bandit
Zap Goblin Gang Wizard

Defense Synergies 3 11

Zap
Knight Goblin Gang Inferno Tower P.E.K.K.A Bandit
Knight
Goblin Gang Inferno Tower Zap Wizard
Goblin Gang
Knight Inferno Tower Zap P.E.K.K.A Bandit
Inferno Tower
Knight Goblin Gang Zap Bandit
Wizard
Knight P.E.K.K.A Bandit
Rocket
P.E.K.K.A
Zap Goblin Gang Wizard
Bandit
Zap Goblin Gang Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap Knight Goblin Gang Bandit
Goblin Gang Inferno Tower Rocket P.E.K.K.A Knight Bandit
Inferno Tower P.E.K.K.A Knight Goblin Gang Bandit
Rocket P.E.K.K.A
Goblin Gang Zap Bandit
Inferno Tower Rocket Zap Goblin Gang Wizard
Rocket Zap Inferno Tower P.E.K.K.A Bandit
Inferno Tower P.E.K.K.A Goblin Gang
Knight Goblin Gang Inferno Tower Bandit
Goblin Gang Zap Knight Wizard Bandit
Inferno Tower Zap Goblin Gang Wizard
Inferno Tower P.E.K.K.A Zap Knight Goblin Gang Wizard Rocket Bandit
Wizard Rocket Zap Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Goblin Gang Bandit
Inferno Tower Rocket Zap Goblin Gang P.E.K.K.A Bandit
Wizard Knight Goblin Gang Inferno Tower P.E.K.K.A
Zap Knight Goblin Gang Wizard Bandit
Zap Wizard Knight Bandit
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Knight P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower P.E.K.K.A Bandit
Bandit Zap Knight Goblin Gang Wizard Rocket
Goblin Gang P.E.K.K.A Bandit Zap Knight Inferno Tower Rocket
Goblin Gang Rocket P.E.K.K.A Zap Knight Inferno Tower Bandit
Inferno Tower P.E.K.K.A Knight Goblin Gang Bandit
Wizard Rocket Zap Goblin Gang
Goblin Gang Rocket P.E.K.K.A Knight Inferno Tower Bandit
Inferno Tower P.E.K.K.A Knight
Zap Rocket P.E.K.K.A Knight Inferno Tower Bandit
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Inferno Tower
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Knight Goblin Gang Inferno Tower Wizard Bandit
Wizard
Goblin Gang Inferno Tower Zap Knight Rocket P.E.K.K.A
Zap Inferno Tower Wizard P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Bandit
Zap Bandit
Rocket Bandit
Knight Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard Bandit
Rocket Goblin Gang
Rocket Zap Knight Wizard Bandit
Zap Wizard Rocket
Rocket Knight Bandit
Rocket Bandit
Zap
Rocket Zap Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Zap Wizard Bandit
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Rocket Zap Bandit
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket Bandit
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Goblin Gang Rocket Bandit
Rocket Zap Wizard
Knight Goblin Gang Wizard Rocket
Zap Wizard
Rocket Zap
P.E.K.K.A
Zap Goblin Gang Rocket
Zap Rocket
Zap Rocket Bandit

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