My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Balloon
Fireball
Inferno Tower Wizard Skeleton Army Balloon
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Knight Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Valkyrie Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard The Log
Valkyrie
Balloon Wizard
Inferno Tower
Wizard
Knight Valkyrie Balloon
Skeleton Army
Freeze
Balloon
Balloon
Knight Valkyrie Freeze Wizard The Log
The Log
Knight Balloon

Defense Synergies 3 12

Knight
Inferno Tower Wizard Skeleton Army The Log
Valkyrie
Inferno Tower Wizard Freeze The Log
Inferno Tower
Knight Skeleton Army The Log Valkyrie
Wizard
Knight Valkyrie Skeleton Army Freeze The Log
Skeleton Army
Inferno Tower Knight Wizard Freeze The Log
Freeze
Valkyrie Wizard Skeleton Army
Balloon
The Log
Inferno Tower Knight Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Knight Valkyrie The Log
Inferno Tower Skeleton Army Knight Valkyrie Freeze
Inferno Tower Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army Freeze The Log Valkyrie
Inferno Tower Wizard Freeze
Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army
Knight Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Knight Wizard Freeze The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Knight Valkyrie Wizard Freeze The Log
Valkyrie Wizard Skeleton Army Freeze The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Freeze The Log
Wizard Knight Valkyrie Inferno Tower Skeleton Army
Knight Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard Freeze The Log Knight
Inferno Tower
Valkyrie Wizard Skeleton Army Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Inferno Tower
Knight Valkyrie Wizard The Log
Skeleton Army Knight Valkyrie Inferno Tower The Log
Valkyrie Skeleton Army Knight Inferno Tower The Log
Inferno Tower Knight Valkyrie Skeleton Army
Wizard Freeze
Skeleton Army Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Freeze Knight Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Knight Valkyrie Inferno Tower
Skeleton Army Valkyrie The Log
Skeleton Army Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Knight Valkyrie Freeze The Log
Valkyrie Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze The Log
The Log
The Log
Knight Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard
Knight The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard Freeze
Wizard The Log
Freeze
Wizard The Log
Skeleton Army Freeze
Wizard
Freeze
The Log
Knight Valkyrie Wizard
The Log Wizard
Freeze The Log
Freeze The Log

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