My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Firecracker Inferno Tower
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Firecracker Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Mega Knight
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Ice Spirit Mega Knight
Hog Rider
Ice Spirit Arrows Firecracker The Log Mega Knight
Inferno Tower
The Log
Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Hog Rider The Log

Defense Synergies 4 12

Skeletons
Ice Spirit Firecracker Inferno Tower The Log
Ice Spirit
Inferno Tower Skeletons Firecracker The Log Mega Knight
Arrows
Mega Knight Inferno Tower
Firecracker
The Log Skeletons Ice Spirit Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Ice Spirit The Log Skeletons Arrows Firecracker Mega Knight
The Log
Firecracker Inferno Tower Skeletons Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Firecracker The Log Mega Knight
Inferno Tower Mega Knight Skeletons
Inferno Tower Skeletons Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Skeletons Firecracker Mega Knight
Inferno Tower Ice Spirit Arrows Firecracker
Arrows Inferno Tower The Log Mega Knight
Inferno Tower Skeletons
Skeletons Ice Spirit Firecracker Inferno Tower Mega Knight
Skeletons Arrows Firecracker The Log Mega Knight
Arrows Inferno Tower Firecracker
Inferno Tower Mega Knight Skeletons Ice Spirit The Log
Mega Knight Ice Spirit Arrows Firecracker The Log
Inferno Tower Mega Knight
Inferno Tower Ice Spirit The Log Mega Knight
Mega Knight Skeletons Arrows Firecracker Inferno Tower
Ice Spirit Arrows Mega Knight Firecracker The Log
Arrows The Log Ice Spirit Firecracker Mega Knight
Inferno Tower
Mega Knight Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Arrows Firecracker The Log Mega Knight
Mega Knight Skeletons Ice Spirit Inferno Tower The Log
Mega Knight Inferno Tower The Log
Inferno Tower Skeletons Mega Knight
Arrows Firecracker Skeletons Ice Spirit
Skeletons Inferno Tower
Inferno Tower Mega Knight
Mega Knight Skeletons Ice Spirit Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Mega Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Skeletons Inferno Tower
Firecracker Mega Knight
Inferno Tower Skeletons Ice Spirit Firecracker The Log
Arrows Mega Knight Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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