My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Valkyrie Electro Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Sparky
Giant Snowball
Musketeer
Zap
Sparky
Barbarian Barrel
Ice Spirit Musketeer Valkyrie Sparky
The Log
Ice Spirit Musketeer Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Valkyrie Sparky
Fireball
Musketeer Sparky
Poison
Musketeer Phoenix Sparky
Lightning
Musketeer Valkyrie Phoenix Sparky
Rocket
Musketeer Valkyrie Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Fireball Musketeer Valkyrie Phoenix Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Fireball Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Sparky Musketeer Phoenix
Zap
Ice Spirit Fireball Sparky Musketeer Valkyrie Phoenix
Fireball
Zap Sparky
Musketeer
Valkyrie Ice Spirit Zap
Valkyrie
Ice Spirit Musketeer Zap Sparky
Electro Giant
Sparky
Phoenix
Ice Spirit Zap
Sparky
Ice Spirit Zap Fireball Valkyrie Electro Giant

Defense Synergies 5 10

Ice Spirit
Zap Musketeer Sparky Fireball Valkyrie Phoenix
Zap
Ice Spirit Fireball Musketeer Valkyrie Phoenix Sparky
Fireball
Zap Ice Spirit Musketeer Valkyrie
Musketeer
Ice Spirit Valkyrie Zap Fireball
Valkyrie
Musketeer Ice Spirit Zap Fireball Sparky
Electro Giant
Phoenix
Ice Spirit Zap
Sparky
Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Sparky
Sparky Ice Spirit Zap Musketeer Valkyrie Phoenix
Sparky Musketeer Valkyrie
Sparky Musketeer Valkyrie Phoenix
Fireball Valkyrie Sparky
Fireball Zap Musketeer Valkyrie
Musketeer Ice Spirit Zap Fireball Phoenix
Zap Fireball Musketeer Valkyrie Electro Giant Phoenix Sparky
Sparky Musketeer Phoenix
Ice Spirit Musketeer Valkyrie Phoenix Sparky
Valkyrie Zap Fireball Musketeer Electro Giant
Musketeer Zap Fireball Phoenix
Sparky Ice Spirit Zap Fireball Musketeer Valkyrie
Fireball Valkyrie Sparky Ice Spirit Zap
Sparky Phoenix
Ice Spirit Zap Fireball Electro Giant Sparky
Sparky Fireball Musketeer Valkyrie
Ice Spirit Fireball Zap Musketeer Valkyrie
Zap Valkyrie Ice Spirit Fireball Musketeer
Sparky Musketeer Phoenix
Valkyrie Fireball Musketeer Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Giant Sparky
Fireball Zap Musketeer Valkyrie Phoenix
Ice Spirit Zap Musketeer Valkyrie Sparky
Valkyrie Zap Fireball Musketeer Phoenix Sparky
Musketeer Valkyrie Phoenix Sparky
Fireball Electro Giant Ice Spirit Zap Musketeer
Sparky Fireball Musketeer Valkyrie Phoenix
Valkyrie Phoenix Sparky
Zap Ice Spirit Fireball Valkyrie Phoenix Sparky
Musketeer Phoenix Sparky
Musketeer Valkyrie Phoenix Sparky
Zap Fireball Valkyrie Electro Giant Phoenix
Fireball Valkyrie Sparky
Fireball Musketeer Valkyrie Electro Giant Sparky
Electro Giant Phoenix Sparky Ice Spirit Zap Fireball Musketeer Valkyrie
Valkyrie Zap Fireball Musketeer Electro Giant Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Sparky
Fireball Zap Musketeer
Fireball Sparky
Fireball Musketeer Valkyrie Sparky
Fireball Zap Valkyrie Sparky
Fireball Electro Giant Ice Spirit Zap Musketeer
Musketeer Sparky
Fireball Ice Spirit Zap
Fireball Zap
Fireball Musketeer Sparky
Zap Fireball Musketeer Valkyrie Sparky
Fireball Zap Musketeer
Fireball Musketeer Sparky
Fireball Musketeer
Zap Fireball Musketeer Sparky
Zap Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Zap Fireball Musketeer Sparky
Zap Fireball Valkyrie Electro Giant
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Zap Fireball Musketeer
Zap Electro Giant Ice Spirit Fireball Valkyrie Sparky
Fireball Zap Musketeer Sparky
Fireball Zap Musketeer Sparky
Fireball Zap Musketeer Sparky
Zap Fireball Musketeer Electro Giant Sparky
Zap Ice Spirit Fireball Musketeer Electro Giant
Fireball Sparky
Zap Fireball Musketeer Sparky
Zap Ice Spirit Fireball Sparky
Sparky
Fireball Sparky
Zap Ice Spirit Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie Sparky
Zap Fireball Musketeer
Zap Fireball Electro Giant Sparky
Musketeer Sparky
Zap Electro Giant Ice Spirit Fireball Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Musketeer Electro Giant Sparky

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