My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Musketeer Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Fire Spirit Skeleton Barrel Musketeer
Zap
Fire Spirit Skeleton Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Musketeer Royal Ghost
The Log
Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Musketeer
Earthquake
Arrows
Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit
Royal Delivery
Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Musketeer Royal Ghost
Fireball
Skeleton Barrel Musketeer
Poison
Skeleton Barrel Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Giant Snowball Skeleton Barrel Royal Ghost Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Giant Snowball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Skeleton Barrel
Ice Spirit
Giant Snowball Skeleton Barrel Musketeer Royal Ghost
Giant Snowball
Fire Spirit Ice Spirit Skeleton Barrel Musketeer Royal Ghost
Skeleton Barrel
Fire Spirit Ice Spirit Giant Snowball Heal Spirit Musketeer Royal Ghost
Heal Spirit
Skeleton Barrel Musketeer
Musketeer
Ice Spirit Giant Snowball Skeleton Barrel Heal Spirit Royal Ghost
Electro Giant
Royal Ghost
Ice Spirit Giant Snowball Skeleton Barrel Musketeer

Defense Synergies 1 9

Fire Spirit
Ice Spirit Giant Snowball
Ice Spirit
Musketeer Fire Spirit Giant Snowball Royal Ghost
Giant Snowball
Fire Spirit Ice Spirit Skeleton Barrel Musketeer Royal Ghost
Skeleton Barrel
Giant Snowball Musketeer
Heal Spirit
Musketeer
Ice Spirit Giant Snowball Skeleton Barrel Royal Ghost
Electro Giant
Royal Ghost
Ice Spirit Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer
Ice Spirit Musketeer
Fire Spirit Giant Snowball Musketeer
Musketeer
Fire Spirit Giant Snowball Musketeer Royal Ghost
Giant Snowball Musketeer Fire Spirit Ice Spirit
Skeleton Barrel Musketeer Electro Giant
Musketeer
Fire Spirit Ice Spirit Giant Snowball Musketeer Royal Ghost
Giant Snowball Musketeer Electro Giant Royal Ghost
Musketeer Giant Snowball
Fire Spirit Ice Spirit Giant Snowball Musketeer
Fire Spirit Ice Spirit Giant Snowball Royal Ghost
Ice Spirit Giant Snowball Electro Giant
Musketeer
Fire Spirit Ice Spirit Giant Snowball Musketeer Royal Ghost
Giant Snowball Fire Spirit Ice Spirit Musketeer Royal Ghost
Musketeer
Royal Ghost Fire Spirit Giant Snowball Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Giant Royal Ghost
Giant Snowball Skeleton Barrel Musketeer Royal Ghost
Ice Spirit Musketeer
Musketeer
Musketeer
Fire Spirit Electro Giant Ice Spirit Giant Snowball Skeleton Barrel Musketeer
Musketeer
Ice Spirit Giant Snowball
Musketeer
Musketeer
Giant Snowball Electro Giant
Musketeer Electro Giant
Electro Giant Ice Spirit Musketeer
Giant Snowball Musketeer Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Royal Ghost
Giant Snowball Skeleton Barrel Musketeer Royal Ghost
Skeleton Barrel
Skeleton Barrel Musketeer
Fire Spirit Giant Snowball
Electro Giant Fire Spirit Ice Spirit Giant Snowball Skeleton Barrel Musketeer
Fire Spirit Musketeer
Fire Spirit Ice Spirit Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel
Fire Spirit Giant Snowball Musketeer
Skeleton Barrel Musketeer
Fire Spirit Giant Snowball Musketeer
Fire Spirit Giant Snowball Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Giant Snowball Skeleton Barrel Musketeer
Giant Snowball Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Giant Snowball
Fire Spirit Giant Snowball Skeleton Barrel Musketeer
Fire Spirit Giant Snowball Skeleton Barrel Electro Giant
Musketeer
Giant Snowball
Musketeer
Giant Snowball Skeleton Barrel Musketeer
Giant Snowball Electro Giant Fire Spirit Ice Spirit
Giant Snowball Skeleton Barrel Musketeer Royal Ghost
Giant Snowball Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Fire Spirit Giant Snowball Musketeer Electro Giant
Ice Spirit Giant Snowball Skeleton Barrel Musketeer Electro Giant
Giant Snowball
Giant Snowball Musketeer
Ice Spirit Giant Snowball
Giant Snowball
Skeleton Barrel Fire Spirit Ice Spirit Musketeer
Fire Spirit Giant Snowball Musketeer
Musketeer
Giant Snowball Skeleton Barrel Musketeer
Giant Snowball Electro Giant
Musketeer
Electro Giant Ice Spirit Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Skeleton Barrel Musketeer Electro Giant Royal Ghost

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