My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Witch
Zap
Goblins Witch
Barbarian Barrel
Ice Spirit Goblins Hunter Witch
The Log
Ice Spirit Goblins Hog Rider Hunter Witch
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Goblins Witch
Royal Delivery
Ice Spirit Goblins Hog Rider Hunter Witch
Fireball
Hog Rider Hunter Witch
Poison
Hunter Witch
Lightning
Hunter Witch
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Giant Snowball The Log Hog Rider Hunter Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Giant Snowball The Log

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Giant Snowball Hunter Witch Mega Knight
Goblins
Hog Rider Ice Spirit
Giant Snowball
Hog Rider Ice Spirit Hunter Witch The Log Mega Knight
Hog Rider
Ice Spirit Goblins Giant Snowball The Log Hunter Witch Mega Knight
Hunter
Ice Spirit Giant Snowball Hog Rider Mega Knight
Witch
Ice Spirit Giant Snowball Hog Rider Mega Knight
The Log
Hog Rider Giant Snowball Mega Knight
Mega Knight
Ice Spirit Giant Snowball Hog Rider Hunter Witch The Log

Defense Synergies 1 17

Ice Spirit
Goblins Giant Snowball Hunter Witch The Log Mega Knight
Goblins
Ice Spirit Giant Snowball Hunter The Log
Giant Snowball
Mega Knight Ice Spirit Goblins Hunter Witch The Log
Hog Rider
Hunter
Ice Spirit Goblins Giant Snowball The Log Mega Knight
Witch
Ice Spirit Giant Snowball The Log Mega Knight
The Log
Ice Spirit Goblins Giant Snowball Hunter Witch Mega Knight
Mega Knight
Giant Snowball Ice Spirit Hunter Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Ice Spirit Goblins Witch The Log Mega Knight
Hunter Witch Mega Knight Goblins Giant Snowball
Hunter Witch Goblins Mega Knight
The Log Mega Knight
The Log Goblins Giant Snowball Hunter Mega Knight
Giant Snowball Hunter Ice Spirit Witch
The Log Mega Knight
Hunter Witch Goblins
Ice Spirit Goblins Giant Snowball Hunter Mega Knight
Goblins Witch Giant Snowball Hunter The Log Mega Knight
Hunter Giant Snowball Witch
Hunter Mega Knight Ice Spirit Giant Snowball Witch The Log
Mega Knight Ice Spirit Goblins Giant Snowball Hunter Witch The Log
Hunter Mega Knight
Ice Spirit Giant Snowball Hunter The Log Mega Knight
Mega Knight Goblins Hunter Witch
Ice Spirit Mega Knight Goblins Giant Snowball Hunter Witch The Log
Giant Snowball Hunter Witch The Log Ice Spirit Mega Knight
Hunter
Mega Knight Goblins Giant Snowball Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Giant Snowball Witch
Giant Snowball Hunter The Log Mega Knight
Mega Knight Ice Spirit Goblins Hunter Witch The Log
Hunter Mega Knight The Log
Hunter Witch Mega Knight
Ice Spirit Giant Snowball Hunter Witch
Goblins Hunter Witch
Mega Knight Hunter
Mega Knight Ice Spirit Goblins Giant Snowball Witch The Log
Witch
Mega Knight Hunter Witch
Mega Knight Giant Snowball The Log
Mega Knight Hunter Witch
Witch Mega Knight
Witch Ice Spirit Goblins Hunter The Log
Mega Knight Giant Snowball Hunter Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Giant Snowball The Log Mega Knight
Ice Spirit Giant Snowball Hunter Witch
Witch The Log
The Log Ice Spirit Giant Snowball Hunter
The Log Giant Snowball
Goblins Giant Snowball
The Log
Giant Snowball
Giant Snowball Hunter The Log
Giant Snowball The Log
Giant Snowball Hunter Witch The Log
The Log Mega Knight
Giant Snowball
Giant Snowball Hunter The Log Mega Knight
Giant Snowball Witch The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Ice Spirit Hunter Witch Mega Knight
Witch
The Log Giant Snowball Hunter Witch
Giant Snowball Witch The Log Mega Knight
The Log
Giant Snowball Hunter Witch
Ice Spirit Giant Snowball Witch
Giant Snowball
Giant Snowball Hunter The Log Mega Knight
Ice Spirit Giant Snowball
Mega Knight
Giant Snowball The Log
Ice Spirit Witch
Giant Snowball Hunter Witch
The Log
Hunter Mega Knight
The Log Giant Snowball
Giant Snowball
Mega Knight
Ice Spirit Giant Snowball Witch The Log
Giant Snowball Witch
Giant Snowball Witch The Log Mega Knight

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