My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant Royal Ghost Magic Archer Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer
Zap
Goblin Giant Sparky
Barbarian Barrel
Musketeer Royal Ghost Magic Archer Sparky
The Log
Musketeer Sparky
Earthquake
Arrows
Royal Delivery
Musketeer Royal Ghost Magic Archer Sparky
Fireball
Musketeer Magic Archer Sparky
Poison
Musketeer Magic Archer Sparky
Lightning
Musketeer Magic Archer Sparky
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Royal Ghost Musketeer Magic Archer Golden Knight Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Royal Ghost Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Sparky Musketeer Royal Ghost Magic Archer
Musketeer
Zap Goblin Giant Royal Ghost
Tornado
Zap Magic Archer Sparky Goblin Giant
Goblin Giant
Zap Sparky Musketeer Tornado Magic Archer
Royal Ghost
Zap Musketeer Magic Archer Golden Knight
Magic Archer
Tornado Zap Goblin Giant Royal Ghost Golden Knight
Sparky
Zap Tornado Goblin Giant Golden Knight
Golden Knight
Royal Ghost Magic Archer Sparky

Defense Synergies 3 14

Zap
Goblin Giant Musketeer Tornado Royal Ghost Magic Archer Sparky Golden Knight
Musketeer
Zap Tornado Royal Ghost Golden Knight
Tornado
Magic Archer Sparky Zap Musketeer Goblin Giant Sparky
Goblin Giant
Zap Tornado Magic Archer Sparky
Royal Ghost
Zap Musketeer
Magic Archer
Tornado Zap Goblin Giant
Sparky
Tornado Zap Tornado Goblin Giant Golden Knight
Golden Knight
Zap Musketeer Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant Magic Archer Sparky Golden Knight
Sparky Zap Musketeer
Tornado Sparky Musketeer
Sparky Musketeer
Tornado Sparky
Tornado Zap Musketeer Royal Ghost Magic Archer
Musketeer Tornado Zap Magic Archer
Zap Musketeer Goblin Giant Magic Archer Sparky Golden Knight
Sparky Musketeer Tornado
Tornado Musketeer Royal Ghost Sparky
Zap Musketeer Tornado Goblin Giant Royal Ghost Magic Archer
Musketeer Zap Tornado Magic Archer
Sparky Zap Musketeer
Sparky Zap Tornado Royal Ghost Magic Archer Golden Knight
Sparky
Tornado Zap Sparky
Sparky Musketeer Tornado
Zap Musketeer Tornado Royal Ghost Magic Archer Golden Knight
Zap Tornado Musketeer Royal Ghost Magic Archer
Sparky Musketeer Tornado
Royal Ghost Musketeer Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Sparky
Zap Musketeer Royal Ghost Magic Archer
Zap Musketeer Goblin Giant Sparky Golden Knight
Zap Musketeer Tornado Goblin Giant Sparky
Musketeer Goblin Giant Sparky
Zap Musketeer Tornado Goblin Giant Magic Archer
Sparky Musketeer Goblin Giant
Goblin Giant Sparky
Zap Tornado Magic Archer Sparky
Musketeer Goblin Giant Sparky
Musketeer Sparky Golden Knight
Zap Tornado Goblin Giant
Goblin Giant Sparky Golden Knight
Musketeer Magic Archer Sparky
Sparky Zap Musketeer Tornado Goblin Giant Magic Archer Golden Knight
Zap Musketeer Royal Ghost Magic Archer Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Royal Ghost Sparky Golden Knight
Zap Musketeer Tornado Royal Ghost Magic Archer Golden Knight
Goblin Giant Magic Archer Sparky
Musketeer Sparky
Zap Magic Archer Sparky
Zap Musketeer Tornado Goblin Giant Magic Archer
Musketeer Tornado Magic Archer Sparky
Zap Tornado Magic Archer
Zap Tornado Golden Knight
Musketeer Tornado Sparky
Zap Musketeer Tornado Magic Archer Sparky Golden Knight
Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer Sparky Golden Knight
Musketeer Magic Archer
Zap Musketeer Magic Archer Sparky
Zap Musketeer Magic Archer Sparky Golden Knight
Magic Archer Musketeer Sparky
Tornado Sparky
Sparky
Zap Musketeer Magic Archer Sparky
Zap Tornado Magic Archer Golden Knight
Musketeer Magic Archer Sparky
Tornado
Musketeer Tornado Sparky
Zap Musketeer
Zap Tornado Magic Archer Sparky
Zap Musketeer Tornado Royal Ghost Magic Archer Sparky Golden Knight
Zap Musketeer Tornado Magic Archer Sparky Golden Knight
Zap Musketeer Tornado Magic Archer Sparky Golden Knight
Zap Musketeer Tornado Magic Archer Sparky
Zap Musketeer
Sparky
Zap Musketeer Magic Archer Sparky
Zap Magic Archer Sparky
Sparky
Magic Archer Sparky
Zap Musketeer Magic Archer
Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer Sparky
Zap Musketeer Magic Archer
Zap Tornado Sparky
Musketeer Sparky
Zap Musketeer Tornado Magic Archer Sparky Golden Knight
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Goblin Giant Royal Ghost Magic Archer Sparky Golden Knight

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