My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram Three Musketeers Miner
Giant Snowball
Goblin Gang Battle Ram Three Musketeers Miner
Zap
Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Electro Spirit Goblin Gang Elite Barbarians Battle Ram Three Musketeers
The Log
Electro Spirit Goblin Gang Elite Barbarians Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Elite Barbarians Battle Ram Three Musketeers Miner
Fireball
Goblin Gang Elite Barbarians Battle Ram Three Musketeers
Poison
Goblin Gang Three Musketeers
Lightning
Elite Barbarians Battle Ram Three Musketeers
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Goblin Gang Miner Battle Ram Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Battle Ram Miner
Zap
Arrows Elite Barbarians Battle Ram Miner Electro Spirit Three Musketeers
Arrows
Zap Elite Barbarians Battle Ram Miner
Goblin Gang
Miner Battle Ram Three Musketeers
Elite Barbarians
Zap Arrows Electro Spirit Battle Ram Three Musketeers
Battle Ram
Zap Electro Spirit Arrows Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers
Zap Goblin Gang Elite Barbarians Battle Ram Miner
Miner
Zap Goblin Gang Electro Spirit Arrows Three Musketeers

Defense Synergies 0 7

Electro Spirit
Zap
Zap
Electro Spirit Arrows Goblin Gang Elite Barbarians Three Musketeers Miner
Arrows
Zap
Goblin Gang
Zap Miner
Elite Barbarians
Zap
Battle Ram
Three Musketeers
Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Elite Barbarians
Elite Barbarians Three Musketeers Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Electro Spirit Zap
Three Musketeers Electro Spirit Zap Arrows Goblin Gang
Electro Spirit Zap Arrows
Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Miner
Goblin Gang Electro Spirit Zap Arrows
Arrows Three Musketeers Zap Goblin Gang
Zap Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Electro Spirit Zap Arrows Goblin Gang
Elite Barbarians Goblin Gang Three Musketeers
Zap Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Arrows Goblin Gang Elite Barbarians
Arrows Electro Spirit Zap Goblin Gang Elite Barbarians Three Musketeers
Zap Arrows Electro Spirit
Elite Barbarians Three Musketeers
Goblin Gang Electro Spirit Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Three Musketeers
Arrows Electro Spirit Zap Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians
Elite Barbarians
Zap Electro Spirit Elite Barbarians
Goblin Gang Three Musketeers
Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Elite Barbarians Electro Spirit Zap Three Musketeers
Arrows Electro Spirit Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Zap Arrows
Arrows Electro Spirit Zap
Arrows
Arrows Zap
Arrows Miner Zap
Goblin Gang Elite Barbarians Three Musketeers
Miner Zap Arrows
Zap Arrows
Elite Barbarians Three Musketeers Miner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Zap Arrows Three Musketeers
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Elite Barbarians Zap Arrows
Zap Electro Spirit
Elite Barbarians
Zap Arrows Miner
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Goblin Gang
Zap Arrows Three Musketeers
Arrows
Miner Goblin Gang Three Musketeers
Arrows Zap
Zap Arrows
Elite Barbarians Three Musketeers
Zap Electro Spirit Goblin Gang Elite Barbarians
Zap
Zap Miner

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