My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Battle Ram Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elixir Golem Battle Ram Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Giant Dark Prince
Giant Snowball
Fire Spirit Goblins Mega Minion Battle Ram
Zap
Fire Spirit Goblins Battle Ram Dark Prince
Barbarian Barrel
Fire Spirit Goblins Elixir Golem Battle Ram Dark Prince
The Log
Fire Spirit Goblins Elixir Golem Battle Ram Dark Prince
Earthquake
Elixir Golem
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Mega Minion Elixir Golem Battle Ram Dark Prince
Fireball
Mega Minion Elixir Golem Battle Ram
Poison
Mega Minion Elixir Golem
Lightning
Mega Minion Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Golem Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Mega Minion Elixir Golem Battle Ram Dark Prince Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Mega Minion Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Elixir Golem Battle Ram Giant Dark Prince
Goblins
Battle Ram Giant
Mega Minion
Giant Fire Spirit Elixir Golem
Elixir Golem
Lightning Fire Spirit Mega Minion
Battle Ram
Fire Spirit Goblins Lightning
Giant
Mega Minion Dark Prince Lightning Fire Spirit Goblins
Dark Prince
Giant Fire Spirit Lightning
Lightning
Elixir Golem Giant Battle Ram Dark Prince

Defense Synergies 0 2

Fire Spirit
Goblins
Mega Minion
Mega Minion
Goblins Dark Prince
Elixir Golem
Battle Ram
Giant
Dark Prince
Mega Minion
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion
Goblins Mega Minion Dark Prince
Fire Spirit Goblins Mega Minion Dark Prince Lightning
Goblins Mega Minion Dark Prince
Lightning Dark Prince
Fire Spirit Goblins Mega Minion Dark Prince
Mega Minion Lightning Fire Spirit
Lightning
Goblins
Fire Spirit Goblins Dark Prince
Goblins Mega Minion Dark Prince
Mega Minion
Fire Spirit Dark Prince Lightning
Fire Spirit Goblins Mega Minion Dark Prince
Lightning
Goblins Dark Prince
Fire Spirit Goblins Mega Minion Dark Prince
Fire Spirit Mega Minion Dark Prince
Dark Prince Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Mega Minion Lightning
Goblins Dark Prince Lightning
Dark Prince Lightning
Dark Prince
Fire Spirit
Dark Prince Goblins Mega Minion Lightning
Dark Prince
Lightning Goblins Mega Minion Dark Prince
Mega Minion
Mega Minion Dark Prince
Lightning Dark Prince
Dark Prince Lightning
Goblins Mega Minion Dark Prince Lightning
Mega Minion Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Dark Prince
Fire Spirit Dark Prince
Fire Spirit Mega Minion
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Goblins
Lightning Dark Prince
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Mega Minion Dark Prince
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit Dark Prince
Mega Minion
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Mega Minion
Lightning Mega Minion
Lightning
Lightning
Lightning
Lightning Fire Spirit Dark Prince
Lightning Fire Spirit Mega Minion
Lightning Mega Minion Dark Prince
Lightning
Lightning
Mega Minion Dark Prince
Lightning
Lightning
Lightning Dark Prince

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