My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Witch Inferno Dragon
Zap
Firecracker Goblin Barrel Witch Bandit Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Witch Bandit
The Log
Firecracker Hog Rider Goblin Barrel Witch Bandit
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Hog Rider Goblin Barrel Witch Bandit Inferno Dragon
Fireball
Firecracker Hog Rider Goblin Barrel Witch Bandit Inferno Dragon
Poison
Firecracker Witch
Lightning
Witch Bandit Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Bandit Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Witch Bandit Mega Knight
Firecracker
Zap Hog Rider Goblin Barrel Bandit Inferno Dragon Mega Knight
Hog Rider
Zap Firecracker Goblin Barrel Witch Bandit Mega Knight
Goblin Barrel
Firecracker Hog Rider Bandit Mega Knight
Witch
Zap Hog Rider Bandit Mega Knight
Bandit
Zap Firecracker Hog Rider Goblin Barrel Witch Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Hog Rider Goblin Barrel Witch Bandit

Defense Synergies 1 10

Zap
Mega Knight Firecracker Witch Bandit Inferno Dragon
Firecracker
Zap Bandit Mega Knight
Hog Rider
Goblin Barrel
Witch
Zap Bandit Mega Knight
Bandit
Zap Firecracker Witch Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Firecracker Witch Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Witch Bandit Mega Knight
Witch Mega Knight Bandit Inferno Dragon
Witch Inferno Dragon Firecracker Bandit Mega Knight
Firecracker Mega Knight
Zap Firecracker Bandit Mega Knight
Inferno Dragon Zap Firecracker Witch
Zap Bandit Mega Knight
Witch Inferno Dragon
Firecracker Bandit Mega Knight
Witch Zap Firecracker Bandit Mega Knight
Inferno Dragon Zap Firecracker Witch
Mega Knight Zap Witch Bandit
Mega Knight Zap Firecracker Witch
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Witch Bandit
Zap Witch Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Bandit
Bandit Zap Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Zap Witch
Mega Knight Zap Bandit
Witch Bandit Inferno Dragon Mega Knight
Firecracker Zap Witch
Witch Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Zap
Mega Knight Witch Bandit
Firecracker Witch Mega Knight
Witch Zap Firecracker Inferno Dragon
Mega Knight Zap Firecracker Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker Bandit
Firecracker Zap Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Zap Firecracker Bandit Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch Inferno Dragon
Firecracker Zap Witch Bandit
Zap Witch Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Witch
Zap Firecracker Witch
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch Bandit
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Bandit Mega Knight

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