My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Tesla Wall Breakers Magic Archer
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Wall Breakers Magic Archer
Fireball
Firecracker Tesla Wall Breakers Magic Archer
Poison
Firecracker Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers The Log Firecracker Tesla Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Wall Breakers The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Wall Breakers The Log Magic Archer Mega Knight
Firecracker
Zap Wall Breakers Mega Knight
Tesla
Wall Breakers
Zap Firecracker The Log Mega Knight
The Log
Zap Wall Breakers Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Zap Firecracker Wall Breakers The Log Magic Archer

Defense Synergies 4 14

Skeletons
Tesla Zap Firecracker The Log Magic Archer
Zap
Mega Knight Skeletons Firecracker Tesla The Log Magic Archer
Firecracker
The Log Skeletons Zap Tesla Mega Knight
Tesla
Skeletons The Log Zap Firecracker Magic Archer
Wall Breakers
The Log
Firecracker Tesla Skeletons Zap Magic Archer Mega Knight
Magic Archer
Skeletons Zap Tesla The Log Mega Knight
Mega Knight
Zap Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log Magic Archer
Skeletons Zap Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Zap Firecracker Tesla Magic Archer Mega Knight
Tesla Zap Firecracker Magic Archer
Zap Tesla The Log Magic Archer Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Mega Knight
Skeletons Zap Firecracker Tesla The Log Magic Archer Mega Knight
Tesla Zap Firecracker Magic Archer
Tesla Mega Knight Skeletons Zap The Log
Mega Knight Zap Firecracker Tesla The Log Magic Archer
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Firecracker
Tesla Mega Knight Zap Firecracker The Log Magic Archer
Zap The Log Firecracker Tesla Magic Archer Mega Knight
Tesla
Mega Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Firecracker Tesla The Log Magic Archer Mega Knight
Mega Knight Skeletons Zap The Log
Mega Knight Zap Tesla The Log
Skeletons Tesla Mega Knight
Firecracker Skeletons Zap Tesla Magic Archer
Skeletons Tesla
Mega Knight Tesla
Zap Mega Knight Skeletons Firecracker The Log Magic Archer
Skeletons Tesla
Mega Knight Tesla
Mega Knight Zap The Log
Mega Knight Skeletons Tesla
Firecracker Tesla Magic Archer Mega Knight
Tesla Skeletons Zap Firecracker The Log Magic Archer
Mega Knight Zap Firecracker Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Zap The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Firecracker Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Zap Firecracker The Log Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Zap Magic Archer
Zap The Log Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap The Log Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer Mega Knight
The Log Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker The Log Magic Archer Mega Knight

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