My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Wizard Electro Wizard
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Knight Firecracker Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Firecracker Arrows Wizard Electro Wizard
Firecracker
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Electro Spirit Firecracker Wizard
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 2 15

Skeletons
Electro Spirit Knight Firecracker Wizard P.E.K.K.A Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Skeletons Arrows Wizard
Firecracker
Knight Skeletons P.E.K.K.A Electro Wizard
Wizard
Skeletons Knight P.E.K.K.A Electro Wizard
P.E.K.K.A
Skeletons Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Knight Skeletons Electro Spirit Firecracker Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
P.E.K.K.A Skeletons Knight Firecracker Electro Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Skeletons Knight Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Electro Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Wizard
Electro Spirit Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Knight Skeletons Firecracker Electro Wizard
Electro Wizard Skeletons Electro Spirit Arrows Knight Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Skeletons Knight Wizard Electro Wizard
Wizard Electro Spirit Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeletons Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Spirit Knight Firecracker Wizard Electro Wizard
Arrows Wizard Electro Spirit Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Electro Spirit Arrows Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Skeletons Knight
Arrows Firecracker Wizard Skeletons Electro Spirit Electro Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Skeletons Electro Spirit Knight Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Skeletons Knight Wizard
Wizard Firecracker
Electro Wizard Skeletons Electro Spirit Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Firecracker Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Spirit
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Knight Wizard Electro Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Electro Spirit Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Electro Spirit Firecracker Wizard
Arrows Wizard
Electro Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Electro Spirit
Arrows Firecracker Wizard Electro Wizard
Arrows
Knight Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Electro Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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