My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Fire Spirit Dart Goblin Battle Ram
Zap
Skeletons Fire Spirit Firecracker Dart Goblin Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Firecracker Dart Goblin Battle Ram
The Log
Skeletons Fire Spirit Firecracker Dart Goblin Battle Ram
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Fire Spirit Firecracker Dart Goblin Battle Ram P.E.K.K.A
Fireball
Firecracker Dart Goblin Battle Ram
Poison
Firecracker Dart Goblin
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Firecracker Dart Goblin Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap Battle Ram
Zap
Firecracker Battle Ram P.E.K.K.A Fire Spirit Dart Goblin The Log
Firecracker
Zap Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Zap Firecracker Battle Ram P.E.K.K.A The Log
Battle Ram
Zap The Log Fire Spirit Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Firecracker Dart Goblin Battle Ram The Log
The Log
Battle Ram Zap Dart Goblin P.E.K.K.A

Defense Synergies 3 17

Skeletons
Dart Goblin Fire Spirit Zap Firecracker P.E.K.K.A The Log
Fire Spirit
Skeletons Zap Firecracker P.E.K.K.A The Log
Zap
Skeletons Fire Spirit Firecracker Dart Goblin P.E.K.K.A The Log
Firecracker
The Log Skeletons Fire Spirit Zap Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Zap Firecracker P.E.K.K.A The Log
Battle Ram
P.E.K.K.A
The Log Skeletons Fire Spirit Zap Firecracker Dart Goblin
The Log
Firecracker P.E.K.K.A Skeletons Fire Spirit Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin The Log
P.E.K.K.A Skeletons Zap Firecracker Dart Goblin The Log
P.E.K.K.A Skeletons Fire Spirit Dart Goblin
P.E.K.K.A Skeletons Firecracker Dart Goblin
Firecracker P.E.K.K.A The Log
The Log Skeletons Fire Spirit Zap Firecracker Dart Goblin
Dart Goblin Fire Spirit Zap Firecracker
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Fire Spirit Firecracker Dart Goblin
Dart Goblin Skeletons Zap Firecracker The Log
Zap Firecracker Dart Goblin
P.E.K.K.A Skeletons Fire Spirit Zap The Log
Fire Spirit Zap Firecracker Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Skeletons Firecracker P.E.K.K.A
Fire Spirit Zap Firecracker Dart Goblin The Log
Zap The Log Fire Spirit Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Fire Spirit Firecracker Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Firecracker The Log
P.E.K.K.A Skeletons Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Fire Spirit Firecracker Skeletons Zap Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Firecracker Dart Goblin
Skeletons Zap Firecracker Dart Goblin P.E.K.K.A The Log
Zap Firecracker Dart Goblin P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker The Log
Firecracker Fire Spirit Zap Dart Goblin
Fire Spirit Firecracker Dart Goblin The Log
The Log Fire Spirit Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Fire Spirit
Firecracker Zap Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin
Fire Spirit Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Fire Spirit
Firecracker The Log Zap Dart Goblin
Zap The Log
Zap Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin The Log

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