My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Inferno Dragon
Zap
Minions Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minions Firecracker Skeleton Army Electro Wizard Inferno Dragon
Poison
Minions Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Skeleton Army Tornado Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Inferno Dragon
Firecracker
Minions Tornado Inferno Dragon Mega Knight
Skeleton Army
Tornado
Firecracker The Log Mega Knight
The Log
Tornado Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Minions Firecracker
Mega Knight
Minions Inferno Dragon Firecracker Tornado The Log Electro Wizard

Defense Synergies 1 21

Minions
Firecracker The Log Electro Wizard Mega Knight
Firecracker
The Log Minions Skeleton Army Tornado Electro Wizard Mega Knight
Skeleton Army
Firecracker The Log Electro Wizard Inferno Dragon
Tornado
Firecracker The Log Electro Wizard Inferno Dragon Mega Knight
The Log
Firecracker Minions Skeleton Army Tornado Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Minions Firecracker Skeleton Army Tornado The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Tornado The Log Electro Wizard Mega Knight
Mega Knight
Minions Firecracker Tornado The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Electro Wizard
Skeleton Army Inferno Dragon Minions Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Tornado Mega Knight Minions Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Minions Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Tornado The Log Mega Knight
Skeleton Army Tornado The Log Minions Firecracker Electro Wizard Mega Knight
Minions Tornado Electro Wizard Inferno Dragon Firecracker
The Log Electro Wizard Mega Knight
Inferno Dragon Minions Skeleton Army Tornado
Skeleton Army Tornado Firecracker Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Firecracker Tornado The Log Mega Knight
Minions Inferno Dragon Firecracker Tornado Electro Wizard
Skeleton Army Mega Knight Minions The Log Electro Wizard
Skeleton Army Mega Knight Minions Firecracker Tornado The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Tornado The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Firecracker Skeleton Army Tornado Electro Wizard
Mega Knight Minions Firecracker Skeleton Army Tornado The Log Electro Wizard
Tornado The Log Minions Firecracker Electro Wizard Inferno Dragon Mega Knight
Tornado Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Minions Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minions The Log Electro Wizard
Skeleton Army Mega Knight Tornado The Log Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Firecracker Minions Tornado Electro Wizard
Skeleton Army Minions Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Minions Firecracker Skeleton Army Tornado The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions
Skeleton Army Mega Knight Tornado The Log Electro Wizard
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Minions Firecracker Tornado The Log Inferno Dragon
Minions Mega Knight Firecracker The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Minions Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Minions Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Minions
Firecracker The Log Electro Wizard Mega Knight
Firecracker Tornado The Log Mega Knight
Minions The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mega Knight
Inferno Dragon
Firecracker The Log Tornado Electro Wizard
Tornado The Log Mega Knight
Firecracker Tornado The Log
Firecracker Tornado Electro Wizard
Electro Wizard Minions Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Minions Skeleton Army
Firecracker Tornado Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Minions Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard Mega Knight

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