My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Wizard Little Prince
The Log
Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Little Prince
Fireball
Firecracker Wizard Baby Dragon Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Baby Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Mini P.E.K.K.A Baby Dragon Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight Little Prince
Firecracker
Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard Baby Dragon Electro Giant Mega Knight Little Prince
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Electro Giant Mega Knight
Electro Giant
Mini P.E.K.K.A Baby Dragon
Mega Knight
Zap Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Firecracker Baby Dragon Little Prince
Firecracker
Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard Baby Dragon Electro Giant
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Electro Giant
Mini P.E.K.K.A
Mega Knight
Zap Firecracker Wizard Baby Dragon
Little Prince
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Zap Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Wizard Baby Dragon Little Prince
Zap Baby Dragon Electro Giant Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Zap Firecracker Wizard Baby Dragon Electro Giant Mega Knight
Zap Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Zap Wizard
Wizard Mega Knight Zap Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Electro Giant Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Wizard Baby Dragon Little Prince
Zap Wizard Baby Dragon Firecracker Mega Knight Little Prince
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Giant
Zap Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Firecracker Wizard Electro Giant Zap Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Electro Giant
Mini P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Baby Dragon Electro Giant Mega Knight
Electro Giant Zap Firecracker Mini P.E.K.K.A Baby Dragon Little Prince
Mega Knight Zap Firecracker Mini P.E.K.K.A Wizard Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker
Wizard Zap Firecracker Baby Dragon Mega Knight
Firecracker Wizard Electro Giant Zap Baby Dragon
Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Wizard
Zap Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Zap Firecracker Wizard Baby Dragon Electro Giant Mega Knight Little Prince
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Firecracker Electro Giant Wizard Baby Dragon Mega Knight Little Prince
Firecracker Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon Electro Giant Little Prince
Zap Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap
Zap Firecracker Wizard Baby Dragon
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Zap Firecracker Wizard Baby Dragon
Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Electro Giant Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: