My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mini P.E.K.K.A Electro Wizard Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Mini P.E.K.K.A The Log
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Wizard The Log Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A
Golden Knight

Defense Synergies 6 16

Zap
Mini P.E.K.K.A Electro Wizard Firecracker P.E.K.K.A The Log Golden Knight
Firecracker
The Log Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A
Zap The Log Electro Wizard Firecracker Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A
The Log Zap Firecracker Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Wizard Electro Wizard Golden Knight
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Wizard P.E.K.K.A The Log
Golden Knight
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Wizard
Zap P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard The Log
Zap Firecracker Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard The Log Electro Wizard
Wizard Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Firecracker Wizard The Log Electro Wizard Golden Knight
Zap Wizard The Log Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Firecracker Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Golden Knight
P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard Golden Knight
Wizard Firecracker
Electro Wizard Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
Zap Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Wizard The Log Electro Wizard Golden Knight
Zap Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Firecracker Wizard The Log Golden Knight
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard Electro Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Zap Electro Wizard
Zap Firecracker Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard Golden Knight
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Golden Knight

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