My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Inferno Tower X-Bow Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower X-Bow Little Prince
The Log
Skeletons Firecracker X-Bow Little Prince
Earthquake
Skeletons Firecracker Inferno Tower X-Bow
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Little Prince
Fireball
Firecracker Inferno Tower X-Bow Little Prince
Poison
Firecracker Inferno Tower X-Bow Little Prince
Lightning
Knight Inferno Tower X-Bow Little Prince
Rocket
Inferno Tower X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Firecracker Little Prince Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker X-Bow Knight The Log Little Prince
Knight
Firecracker X-Bow Zap The Log Little Prince
Firecracker
Zap Knight X-Bow
Inferno Tower
X-Bow
Zap Knight The Log Firecracker
The Log
X-Bow Zap Knight Little Prince
Little Prince
Zap Knight The Log

Defense Synergies 8 17

Skeletons
X-Bow Zap Knight Firecracker Inferno Tower The Log Little Prince
Zap
Skeletons Knight Firecracker Inferno Tower X-Bow The Log Little Prince
Knight
Firecracker Inferno Tower X-Bow Little Prince Skeletons Zap The Log
Firecracker
Knight The Log Skeletons Zap Inferno Tower X-Bow
Inferno Tower
Knight The Log Skeletons Zap Firecracker X-Bow
X-Bow
Skeletons Knight The Log Zap Firecracker Inferno Tower
The Log
Firecracker Inferno Tower X-Bow Skeletons Zap Knight Little Prince
Little Prince
Knight Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower X-Bow The Log
Inferno Tower Skeletons Zap Knight Firecracker X-Bow The Log
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight Firecracker
Firecracker X-Bow The Log
The Log Skeletons Zap Firecracker X-Bow
Inferno Tower Zap Firecracker X-Bow Little Prince
Zap Inferno Tower X-Bow The Log
Inferno Tower Skeletons X-Bow
Knight Skeletons Firecracker Inferno Tower Little Prince
Skeletons Zap Knight Firecracker X-Bow The Log
Inferno Tower Zap Firecracker
Inferno Tower Skeletons Zap Knight X-Bow The Log
Zap Firecracker X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower Zap X-Bow The Log
Skeletons Knight Firecracker Inferno Tower X-Bow
Zap Knight Firecracker X-Bow The Log Little Prince
Zap The Log Knight Firecracker Little Prince
Inferno Tower
Knight Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower X-Bow
Zap Knight Firecracker X-Bow The Log
Skeletons Zap Knight Inferno Tower The Log
Zap Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons Knight
Firecracker Skeletons Zap
Skeletons Knight Inferno Tower
Inferno Tower Knight
Zap Skeletons Knight Firecracker Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Knight Inferno Tower
Zap The Log
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Zap Knight Firecracker X-Bow The Log Little Prince
Zap Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker Zap X-Bow The Log
X-Bow The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
X-Bow The Log Zap Firecracker
The Log Zap Firecracker X-Bow
X-Bow
Firecracker Zap Knight X-Bow The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker X-Bow
Zap Firecracker X-Bow The Log
X-Bow Zap Firecracker The Log
Firecracker X-Bow The Log
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow The Log Little Prince
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap Firecracker The Log Little Prince
Firecracker X-Bow The Log Zap
Zap X-Bow The Log
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow Little Prince
Zap Firecracker
Zap X-Bow The Log
Zap Firecracker
Firecracker The Log
Zap X-Bow
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker X-Bow The Log Little Prince

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