My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Little Prince
Zap
Skeletons Cannon Firecracker Little Prince
Barbarian Barrel
Skeletons Knight Cannon Firecracker Little Prince
The Log
Skeletons Cannon Firecracker Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Cannon Firecracker Little Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker The Log Little Prince
Cannon
Firecracker
Knight Mirror
Mirror
Electro Giant The Log Firecracker
Electro Giant
Mirror
The Log
Mirror Knight Little Prince
Little Prince
Knight The Log

Defense Synergies 7 11

Skeletons
Cannon Knight Firecracker The Log Little Prince
Knight
Cannon Firecracker Little Prince Skeletons The Log
Cannon
Skeletons Knight Mirror The Log Firecracker Electro Giant Little Prince
Firecracker
Knight The Log Skeletons Cannon Mirror
Mirror
Cannon Firecracker The Log
Electro Giant
Cannon
The Log
Cannon Firecracker Skeletons Knight Mirror Little Prince
Little Prince
Knight Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Skeletons Knight Cannon Firecracker The Log
Cannon Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Cannon Firecracker
Cannon Firecracker Little Prince
Cannon Electro Giant The Log
Cannon Skeletons
Knight Skeletons Cannon Firecracker Little Prince
Skeletons Knight Cannon Firecracker Electro Giant The Log
Firecracker
Cannon Skeletons Knight The Log
Cannon Firecracker The Log
Knight Cannon
Cannon Electro Giant The Log
Skeletons Knight Cannon Firecracker
Cannon Knight Firecracker The Log Little Prince
The Log Knight Cannon Firecracker Little Prince
Cannon
Knight Cannon Firecracker Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Electro Giant
Knight Firecracker The Log
Skeletons Knight The Log
Knight The Log
Skeletons Knight Cannon
Firecracker Electro Giant Skeletons
Skeletons Knight
Knight
Skeletons Knight Firecracker The Log
Skeletons Cannon
Knight
Electro Giant The Log
Skeletons Knight Cannon
Cannon Firecracker Electro Giant
Electro Giant Skeletons Knight Firecracker The Log Little Prince
Cannon Firecracker Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant The Log Little Prince
The Log
The Log
The Log
Firecracker Electro Giant The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Electro Giant Little Prince
Firecracker Electro Giant
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker The Log
Firecracker
Firecracker Electro Giant The Log Little Prince

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