My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Valkyrie Wizard Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Tesla Valkyrie Wizard
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Valkyrie Wizard
Fireball
Bomber Firecracker Tesla Wizard
Poison
Bomber Firecracker Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Tesla Valkyrie Golden Knight Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Firecracker Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Firecracker
Valkyrie
Tesla
Valkyrie
Bomber Firecracker Wizard
Wizard
Valkyrie
Electro Giant
Golden Knight
The Log
Golden Knight
Electro Giant

Defense Synergies 3 15

Bomber
Tesla Valkyrie Electro Giant The Log Golden Knight
Firecracker
Valkyrie The Log Tesla Golden Knight
Tesla
The Log Bomber Firecracker Valkyrie Wizard
Valkyrie
Firecracker Bomber Tesla Wizard The Log
Wizard
Tesla Valkyrie The Log Golden Knight
Electro Giant
Bomber Golden Knight
The Log
Firecracker Tesla Bomber Valkyrie Wizard Golden Knight
Golden Knight
Bomber Firecracker Wizard Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Valkyrie Wizard The Log Golden Knight
Bomber Firecracker Tesla Valkyrie The Log
Tesla Bomber Valkyrie
Tesla Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie The Log
The Log Bomber Firecracker Tesla Valkyrie
Tesla Firecracker Wizard
Tesla Valkyrie Electro Giant The Log Golden Knight
Tesla
Bomber Firecracker Tesla Valkyrie
Valkyrie Bomber Firecracker Tesla Wizard Electro Giant The Log
Tesla Firecracker Wizard
Tesla Bomber Valkyrie Wizard The Log
Bomber Valkyrie Wizard Firecracker Tesla The Log Golden Knight
Tesla
Tesla Electro Giant The Log
Tesla Wizard Bomber Firecracker Valkyrie
Tesla Bomber Firecracker Valkyrie Wizard The Log Golden Knight
Valkyrie Wizard The Log Bomber Firecracker Tesla
Tesla
Bomber Valkyrie Wizard Firecracker Tesla Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Electro Giant
Bomber Firecracker Tesla Valkyrie Wizard The Log
Valkyrie The Log Golden Knight
Valkyrie Tesla The Log
Tesla Valkyrie
Firecracker Wizard Electro Giant Tesla
Tesla Valkyrie
Tesla Valkyrie
Firecracker Valkyrie The Log
Tesla
Tesla Valkyrie Golden Knight
Valkyrie Electro Giant The Log
Tesla Valkyrie Wizard Golden Knight
Wizard Bomber Firecracker Tesla Valkyrie Electro Giant
Tesla Electro Giant Bomber Firecracker Valkyrie The Log Golden Knight
Valkyrie Bomber Firecracker Tesla Wizard Electro Giant The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Valkyrie The Log
Bomber Wizard Firecracker Valkyrie The Log
Firecracker Wizard Electro Giant
Bomber Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Firecracker Valkyrie Wizard The Log Golden Knight
Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Bomber Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log
Bomber
Bomber Firecracker Wizard The Log
Bomber Firecracker Valkyrie Wizard Electro Giant The Log Golden Knight
The Log
Wizard
The Log
The Log
Firecracker Electro Giant The Log Bomber Valkyrie Wizard
Firecracker The Log Wizard Golden Knight
Wizard The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Bomber Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Valkyrie Wizard
The Log Bomber Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Firecracker The Log Golden Knight
Firecracker
Firecracker Electro Giant The Log Golden Knight

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