My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Royal Ghost Bandit Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Electro Giant Royal Ghost Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Bandit
Barbarian Barrel
Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
The Log
Fire Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
Fireball
Firecracker Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Bandit Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Freeze Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Royal Ghost Bandit Freeze Electro Wizard Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Firecracker Royal Ghost Bandit

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit
Firecracker
Bandit
Freeze
Electro Giant
Archer Queen
Royal Ghost
Bandit Electro Wizard
Bandit
Fire Spirit Firecracker Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Bandit
Archer Queen
Electro Giant

Defense Synergies 0 8

Fire Spirit
Firecracker Electro Wizard Archer Queen
Firecracker
Fire Spirit Bandit Electro Wizard
Freeze
Electro Wizard
Electro Giant
Royal Ghost
Electro Wizard
Bandit
Firecracker Electro Wizard
Electro Wizard
Fire Spirit Firecracker Freeze Royal Ghost Bandit
Archer Queen
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
Fire Spirit Freeze Bandit Electro Wizard
Firecracker Bandit Electro Wizard
Firecracker
Freeze Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Fire Spirit Firecracker Freeze
Electro Giant Bandit Electro Wizard
Archer Queen
Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Firecracker Freeze Electro Giant Royal Ghost Bandit
Firecracker Electro Wizard
Fire Spirit Freeze Bandit Electro Wizard
Fire Spirit Firecracker Freeze Royal Ghost Electro Wizard
Bandit Electro Wizard
Freeze Electro Giant Bandit Electro Wizard
Firecracker Electro Wizard
Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
Freeze Fire Spirit Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard
Royal Ghost Fire Spirit Firecracker Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Firecracker Royal Ghost
Bandit Electro Wizard
Bandit Electro Wizard
Bandit
Fire Spirit Firecracker Electro Giant Freeze Electro Wizard
Bandit Electro Wizard
Freeze Electro Wizard Firecracker Bandit
Electro Giant Electro Wizard Archer Queen
Bandit
Firecracker Electro Giant
Electro Giant Electro Wizard Firecracker Freeze Archer Queen
Firecracker Freeze Electro Giant Royal Ghost Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Royal Ghost Bandit
Firecracker Royal Ghost Bandit Electro Wizard
Bandit
Firecracker Freeze
Fire Spirit Firecracker
Firecracker Electro Giant Fire Spirit Freeze
Fire Spirit Firecracker
Fire Spirit Firecracker Freeze
Firecracker Bandit
Fire Spirit Electro Wizard
Firecracker Bandit Electro Wizard
Fire Spirit Firecracker Archer Queen
Fire Spirit Firecracker Bandit
Firecracker Freeze Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Freeze
Fire Spirit Firecracker Bandit Electro Wizard
Fire Spirit Firecracker Electro Giant
Firecracker Freeze Electro Giant Fire Spirit
Firecracker Royal Ghost Bandit Electro Wizard
Bandit
Firecracker Bandit
Fire Spirit Firecracker Electro Giant Electro Wizard
Electro Wizard Firecracker Freeze Electro Giant
Bandit
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Fire Spirit Freeze Bandit
Fire Spirit Firecracker Electro Wizard Archer Queen
Freeze
Firecracker Electro Wizard
Firecracker
Electro Giant Archer Queen
Firecracker Archer Queen
Electro Giant Firecracker Freeze Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Freeze Electro Giant Royal Ghost Bandit Electro Wizard Archer Queen

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