My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Wizard Witch Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Electro Wizard Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Electro Wizard Valkyrie Witch
Arrows
Zap Elite Barbarians
Firecracker
Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Arrows Valkyrie Firecracker Wizard
Valkyrie
Elite Barbarians Zap Firecracker Wizard Witch Electro Wizard
Wizard
Elite Barbarians Valkyrie
Witch
Zap Valkyrie
Electro Wizard
Zap Valkyrie

Defense Synergies 3 13

Zap
Electro Wizard Arrows Firecracker Elite Barbarians Valkyrie Witch
Arrows
Zap Valkyrie
Firecracker
Valkyrie Zap Electro Wizard
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Firecracker Elite Barbarians Zap Arrows Wizard Witch Electro Wizard
Wizard
Elite Barbarians Valkyrie Electro Wizard
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Firecracker Valkyrie Witch Electro Wizard
Witch Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Firecracker Valkyrie Electro Wizard
Arrows Firecracker Elite Barbarians Valkyrie
Arrows Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Arrows Firecracker Wizard Witch
Zap Arrows Valkyrie Electro Wizard
Witch Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard Witch Electro Wizard
Zap Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Zap Arrows Firecracker Witch Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Wizard Arrows Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Zap Firecracker Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Zap Arrows Valkyrie Wizard Witch Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Arrows Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Arrows Firecracker Elite Barbarians Valkyrie Wizard
Zap Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Firecracker Wizard Zap Witch Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Firecracker Elite Barbarians Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Elite Barbarians Witch Electro Wizard Zap Firecracker Valkyrie
Arrows Valkyrie Zap Firecracker Elite Barbarians Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Wizard Zap Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Zap Witch
Arrows Firecracker Wizard Witch
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Elite Barbarians Electro Wizard
Firecracker Zap Arrows Valkyrie Wizard Electro Wizard
Zap Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard Electro Wizard
Zap Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Zap Wizard Witch Electro Wizard
Zap Arrows Wizard Witch
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Wizard Witch Electro Wizard
Zap Electro Wizard Firecracker Wizard Witch
Elite Barbarians
Zap Arrows Wizard
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Zap Electro Wizard Witch
Zap Arrows Firecracker Wizard Witch Electro Wizard
Arrows
Firecracker Valkyrie Wizard Electro Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard

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