My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Executioner Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Electro Dragon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Electro Spirit Tesla Elite Barbarians Executioner Electro Wizard Sparky
The Log
Electro Spirit Elite Barbarians Sparky
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Elite Barbarians Electro Dragon Executioner Electro Wizard Sparky
Fireball
Tesla Elite Barbarians Electro Dragon Executioner Electro Wizard Sparky
Poison
Electro Dragon Executioner Electro Wizard Sparky
Lightning
Tesla Elite Barbarians Electro Dragon Executioner Electro Wizard Sparky
Rocket
Elite Barbarians Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Executioner Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tesla Electro Wizard Electro Dragon Executioner Elite Barbarians Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Tesla Electro Wizard Electro Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Golem Sparky
Tesla
Elite Barbarians
Electro Spirit Sparky
Electro Dragon
Golem Executioner Sparky
Executioner
Electro Dragon Golem
Golem
Electro Dragon Electro Spirit Executioner Electro Wizard Sparky
Electro Wizard
Golem Sparky
Sparky
Electro Spirit Elite Barbarians Electro Dragon Golem Electro Wizard

Defense Synergies 0 3

Electro Spirit
Electro Wizard
Tesla
Electro Wizard
Elite Barbarians
Electro Dragon
Electro Wizard
Executioner
Golem
Electro Wizard
Electro Spirit Tesla Electro Dragon
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon Executioner Electro Wizard Sparky
Elite Barbarians Sparky Tesla Electro Dragon Executioner Electro Wizard
Tesla Sparky Elite Barbarians Electro Dragon Executioner Electro Wizard
Tesla Elite Barbarians Sparky Electro Dragon Electro Wizard
Elite Barbarians Sparky
Electro Spirit Tesla Electro Dragon Executioner Electro Wizard
Tesla Electro Wizard Electro Spirit Electro Dragon Executioner
Electro Spirit Tesla Electro Dragon Electro Wizard Sparky
Tesla Sparky Elite Barbarians
Elite Barbarians Tesla Electro Wizard Sparky
Executioner Electro Wizard Electro Spirit Tesla Electro Dragon
Tesla Executioner Electro Dragon Electro Wizard
Tesla Sparky Elite Barbarians Electro Dragon Electro Wizard
Executioner Sparky Electro Spirit Tesla Electro Dragon Electro Wizard
Elite Barbarians Sparky Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard Sparky
Tesla Sparky Elite Barbarians Electro Dragon Executioner Electro Wizard
Tesla Electro Spirit Elite Barbarians Electro Dragon Executioner Electro Wizard
Executioner Electro Spirit Tesla Electro Dragon Electro Wizard
Sparky Tesla Elite Barbarians Electro Wizard
Electro Spirit Tesla Elite Barbarians Electro Dragon Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Electro Wizard Sparky
Electro Wizard Tesla Elite Barbarians Electro Dragon Executioner
Elite Barbarians Electro Dragon Electro Wizard Sparky
Tesla Elite Barbarians Electro Wizard Sparky
Tesla Elite Barbarians Executioner Sparky
Executioner Electro Spirit Tesla Electro Dragon Electro Wizard
Sparky Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Sparky
Electro Dragon Electro Wizard Electro Spirit Elite Barbarians Sparky
Tesla Sparky
Tesla Elite Barbarians Electro Dragon Sparky
Elite Barbarians Electro Wizard
Elite Barbarians Tesla Executioner Sparky
Tesla Electro Dragon Executioner Sparky
Tesla Elite Barbarians Electro Dragon Electro Wizard Sparky Electro Spirit Executioner
Executioner Electro Spirit Tesla Elite Barbarians Electro Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Electro Dragon Executioner Electro Wizard
Electro Dragon Sparky
Sparky
Executioner Sparky
Executioner Electro Spirit Electro Dragon
Executioner Sparky
Electro Dragon Executioner
Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon Executioner
Elite Barbarians Executioner Sparky
Electro Dragon
Elite Barbarians Sparky
Electro Dragon Executioner Sparky
Electro Dragon Executioner Sparky
Sparky
Sparky
Electro Dragon Executioner Electro Wizard Sparky
Electro Dragon
Sparky
Sparky
Electro Dragon
Electro Spirit Electro Dragon Executioner Sparky
Electro Dragon Executioner Electro Wizard Sparky
Electro Dragon Sparky
Sparky
Elite Barbarians Electro Dragon Executioner Electro Wizard Sparky
Electro Dragon Electro Wizard Electro Spirit
Elite Barbarians Sparky
Electro Dragon Sparky
Electro Spirit Electro Dragon Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Electro Spirit Electro Dragon
Electro Dragon Executioner Electro Wizard
Electro Dragon Executioner Electro Wizard Sparky
Electro Dragon Executioner
Sparky
Elite Barbarians Electro Dragon Executioner Sparky
Electro Dragon Electro Spirit Elite Barbarians Electro Wizard Sparky
Electro Dragon Executioner Electro Wizard
Electro Dragon Executioner Electro Wizard Sparky

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