My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Electro Spirit Tesla Goblin Barrel Electro Wizard
The Log
Electro Spirit Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Goblin Barrel Electro Dragon Electro Wizard
Fireball
Tesla Goblin Barrel Electro Dragon Electro Wizard
Poison
Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Electro Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Earthquake Goblin Barrel Tesla Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Earthquake Goblin Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Tesla
Earthquake
Electro Giant The Log
Goblin Barrel
Electro Dragon
Electro Giant
Electro Spirit Earthquake
The Log
Earthquake
Electro Wizard

Defense Synergies 1 8

Electro Spirit
The Log Electro Wizard
Tesla
The Log Earthquake Electro Wizard
Earthquake
Tesla The Log
Goblin Barrel
Electro Dragon
The Log Electro Wizard
Electro Giant
The Log
Tesla Electro Spirit Earthquake Electro Dragon Electro Wizard
Electro Wizard
Electro Spirit Tesla Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Electro Dragon The Log Electro Wizard
Tesla Electro Dragon The Log Electro Wizard
Tesla Electro Dragon Electro Wizard
Tesla Electro Dragon Electro Wizard
Earthquake The Log
The Log Electro Spirit Tesla Earthquake Electro Dragon Electro Wizard
Tesla Electro Wizard Electro Spirit Electro Dragon
Earthquake Electro Spirit Tesla Electro Dragon Electro Giant The Log Electro Wizard
Tesla
Tesla Electro Wizard
Electro Wizard Electro Spirit Tesla Earthquake Electro Dragon Electro Giant The Log
Tesla Electro Dragon Electro Wizard
Tesla Earthquake Electro Dragon The Log Electro Wizard
Electro Spirit Tesla Earthquake Electro Dragon The Log Electro Wizard
Tesla Electro Wizard
Tesla Electro Giant The Log Electro Wizard
Tesla Electro Dragon Electro Wizard
Tesla Electro Spirit Electro Dragon The Log Electro Wizard
Earthquake The Log Electro Spirit Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard
Electro Spirit Tesla Earthquake Electro Dragon Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Giant Electro Wizard
Electro Wizard Tesla Electro Dragon The Log
Electro Dragon The Log Electro Wizard
Tesla The Log Electro Wizard
Tesla
Electro Giant Electro Spirit Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard
Tesla
Electro Dragon Electro Wizard Electro Spirit The Log
Tesla
Tesla Electro Dragon
Electro Giant The Log Electro Wizard
Tesla
Tesla Electro Dragon Electro Giant
Tesla Electro Dragon Electro Giant Electro Wizard Electro Spirit The Log
Electro Spirit Tesla Earthquake Electro Dragon Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon The Log
Electro Dragon The Log Electro Wizard
Earthquake Electro Dragon The Log
Earthquake The Log
Earthquake The Log
Electro Giant Electro Spirit Electro Dragon
Earthquake The Log
Earthquake The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Electro Wizard
Earthquake Electro Dragon The Log Electro Wizard
Electro Dragon
Earthquake The Log
Earthquake Electro Dragon
Earthquake The Log
Earthquake Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake
Earthquake Electro Dragon The Log Electro Wizard
Earthquake Electro Dragon Electro Giant The Log
Earthquake The Log
The Log
Earthquake Electro Dragon The Log
Earthquake Electro Giant The Log Electro Spirit Electro Dragon
The Log Earthquake Electro Dragon Electro Wizard
Electro Dragon The Log
The Log
Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Electro Giant
Earthquake Electro Dragon The Log
Electro Spirit Electro Dragon Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Electro Spirit Electro Dragon
Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard
The Log Earthquake Electro Dragon
Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit The Log Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Giant The Log Electro Wizard

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