My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Elixir Golem Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Barbarians Flying Machine Inferno Dragon
Zap
Flying Machine Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Barbarians Elixir Golem Bomb Tower
The Log
Electro Spirit Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem Bomb Tower
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Barbarians Elixir Golem Flying Machine Inferno Dragon
Fireball
Barbarians Elixir Golem Bomb Tower Flying Machine Inferno Dragon
Poison
Barbarians Elixir Golem Bomb Tower Flying Machine
Lightning
Bomb Tower Inferno Dragon
Rocket
Barbarians Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Elixir Golem Bomb Tower Flying Machine Inferno Dragon Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Elixir Golem Bomb Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Barbarians
Elixir Golem
Rage Flying Machine Inferno Dragon
Bomb Tower
Flying Machine
Elixir Golem Goblin Giant
Rage
Elixir Golem Goblin Giant
Goblin Giant
Electro Spirit Flying Machine Rage
Inferno Dragon
Elixir Golem

Defense Synergies 0 0

Electro Spirit
Barbarians
Elixir Golem
Bomb Tower
Flying Machine
Rage
Goblin Giant
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant
Barbarians Bomb Tower Inferno Dragon Flying Machine
Barbarians Bomb Tower Inferno Dragon
Barbarians Bomb Tower Inferno Dragon
Barbarians Bomb Tower
Electro Spirit Bomb Tower Flying Machine
Inferno Dragon Electro Spirit Bomb Tower Flying Machine
Electro Spirit Barbarians Bomb Tower Flying Machine Goblin Giant
Barbarians Inferno Dragon Bomb Tower
Barbarians
Barbarians Electro Spirit Bomb Tower Flying Machine Goblin Giant
Inferno Dragon Flying Machine
Barbarians Bomb Tower Flying Machine
Bomb Tower Electro Spirit Barbarians
Barbarians Inferno Dragon Bomb Tower
Barbarians Bomb Tower Inferno Dragon
Barbarians Bomb Tower
Bomb Tower Electro Spirit Barbarians Flying Machine
Bomb Tower Electro Spirit Barbarians Flying Machine Inferno Dragon
Barbarians Bomb Tower Inferno Dragon
Electro Spirit Barbarians Bomb Tower Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomb Tower Flying Machine Inferno Dragon
Barbarians Bomb Tower Goblin Giant
Barbarians Goblin Giant
Barbarians Goblin Giant Inferno Dragon
Electro Spirit Bomb Tower Flying Machine Goblin Giant
Barbarians Bomb Tower Flying Machine Goblin Giant
Barbarians Bomb Tower Goblin Giant Inferno Dragon
Electro Spirit Barbarians Bomb Tower Flying Machine Inferno Dragon
Barbarians Goblin Giant Inferno Dragon
Inferno Dragon Barbarians Bomb Tower Flying Machine
Barbarians Goblin Giant
Barbarians Bomb Tower Goblin Giant
Barbarians Bomb Tower Flying Machine
Barbarians Electro Spirit Bomb Tower Flying Machine Goblin Giant Inferno Dragon
Electro Spirit Barbarians Bomb Tower Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine Goblin Giant
Barbarians Flying Machine
Electro Spirit Flying Machine Goblin Giant
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Barbarians Flying Machine
Electro Spirit
Inferno Dragon
Flying Machine
Flying Machine
Flying Machine
Electro Spirit Flying Machine
Electro Spirit
Electro Spirit Barbarians Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Electro Spirit Flying Machine
Flying Machine
Flying Machine Goblin Giant

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