My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Graveyard
Giant Snowball
Goblin Gang Goblin Barrel Witch Graveyard
Zap
Goblin Gang Goblin Barrel Witch Graveyard
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Witch Executioner Graveyard
The Log
Goblin Gang Goblin Barrel Witch Graveyard
Earthquake
Goblin Gang Goblin Barrel Witch Graveyard
Arrows
Goblin Gang Goblin Barrel Witch Graveyard
Royal Delivery
Goblin Gang Wizard Goblin Barrel Witch Executioner Graveyard
Fireball
Goblin Gang Wizard Goblin Barrel Witch Executioner
Poison
Goblin Gang Wizard Witch Executioner Graveyard
Lightning
Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Goblin Barrel Wizard Witch Executioner Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Goblin Gang Goblin Barrel Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Goblin Barrel Witch Executioner
Goblin Gang
Goblin Barrel
Wizard
Goblin Barrel
Goblin Gang Giant Snowball
Witch
Giant Snowball Graveyard
Executioner
Giant Snowball
Electro Giant
Graveyard
Giant Snowball Witch

Defense Synergies 1 3

Giant Snowball
Goblin Gang Wizard Witch Executioner
Goblin Gang
Giant Snowball
Wizard
Giant Snowball
Goblin Barrel
Witch
Giant Snowball
Executioner
Giant Snowball
Electro Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Goblin Gang Witch Executioner
Goblin Gang Witch Giant Snowball Executioner
Witch Goblin Gang
Goblin Gang Giant Snowball Executioner
Giant Snowball Goblin Gang Wizard Witch Executioner
Electro Giant
Witch Goblin Gang
Goblin Gang Giant Snowball
Goblin Gang Witch Executioner Giant Snowball Wizard Electro Giant
Executioner Giant Snowball Goblin Gang Wizard Witch
Giant Snowball Goblin Gang Wizard Witch
Wizard Executioner Giant Snowball Goblin Gang Witch
Goblin Gang
Giant Snowball Goblin Gang Electro Giant
Wizard Goblin Gang Witch Executioner
Giant Snowball Goblin Gang Wizard Witch Executioner
Giant Snowball Wizard Witch Executioner
Goblin Gang Wizard Giant Snowball Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch Electro Giant
Giant Snowball Goblin Gang Wizard Executioner
Goblin Gang Witch
Goblin Gang
Goblin Gang Witch Executioner
Wizard Executioner Electro Giant Giant Snowball Goblin Gang Witch
Goblin Gang Witch
Giant Snowball Witch
Witch Goblin Gang
Witch
Giant Snowball Electro Giant
Goblin Gang Wizard Witch Executioner
Wizard Witch Executioner Electro Giant
Goblin Gang Witch Electro Giant Executioner
Executioner Giant Snowball Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Executioner
Wizard Executioner Giant Snowball
Wizard Executioner Electro Giant Giant Snowball Witch
Wizard Witch Executioner
Giant Snowball Wizard Executioner
Giant Snowball Wizard
Giant Snowball Goblin Gang
Wizard
Giant Snowball Wizard Executioner
Giant Snowball Executioner
Giant Snowball
Giant Snowball Wizard Witch Executioner
Wizard Executioner
Giant Snowball
Giant Snowball Wizard Executioner
Giant Snowball Wizard Witch Electro Giant
Giant Snowball Wizard
Giant Snowball
Giant Snowball Electro Giant Wizard Witch Executioner
Witch
Giant Snowball Wizard Witch Executioner
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Executioner Electro Giant
Giant Snowball Wizard Witch Electro Giant
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Goblin Gang Witch
Giant Snowball Wizard Witch Executioner
Goblin Gang Wizard Executioner
Giant Snowball Wizard Executioner
Giant Snowball Electro Giant
Executioner
Electro Giant Giant Snowball Goblin Gang Witch
Giant Snowball Witch Executioner
Giant Snowball Witch Executioner Electro Giant

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