My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Night Witch
Giant Snowball
Goblins Barbarians Electro Dragon Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Barbarians Night Witch
The Log
Goblins Barbarians
Earthquake
Barbarians
Arrows
Goblins Night Witch
Royal Delivery
Goblins Barbarians Electro Dragon Night Witch
Fireball
Barbarians Electro Dragon Night Witch
Poison
Barbarians Electro Dragon Phoenix Night Witch
Lightning
Electro Dragon Phoenix Night Witch
Rocket
Barbarians Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Tornado Phoenix Night Witch Barbarians Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Tornado Phoenix

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant Phoenix Night Witch
Barbarians
Giant
Arrows Electro Dragon Night Witch Goblins Tornado
Tornado
Giant Electro Dragon Night Witch
Electro Dragon
Giant Tornado
Phoenix
Arrows
Night Witch
Giant Arrows Tornado

Defense Synergies 0 7

Goblins
Electro Dragon Phoenix Night Witch
Arrows
Barbarians Tornado Phoenix
Barbarians
Arrows
Giant
Tornado
Arrows Electro Dragon
Electro Dragon
Goblins Tornado
Phoenix
Goblins Arrows
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Goblins Electro Dragon Phoenix Night Witch
Barbarians Tornado Goblins Electro Dragon Night Witch
Barbarians Night Witch Goblins Electro Dragon Phoenix
Arrows Barbarians Tornado
Arrows Tornado Goblins Electro Dragon Night Witch
Tornado Arrows Electro Dragon Phoenix Night Witch
Arrows Barbarians Electro Dragon Phoenix
Barbarians Goblins Tornado Phoenix Night Witch
Tornado Goblins Barbarians Phoenix Night Witch
Goblins Barbarians Arrows Tornado Electro Dragon Night Witch
Arrows Tornado Electro Dragon Phoenix Night Witch
Barbarians Night Witch Electro Dragon
Goblins Arrows Barbarians Tornado Electro Dragon Night Witch
Barbarians Phoenix
Barbarians Tornado
Barbarians Goblins Arrows Tornado Electro Dragon Night Witch
Arrows Goblins Barbarians Tornado Electro Dragon Night Witch
Arrows Tornado Barbarians Electro Dragon
Barbarians Tornado Phoenix
Goblins Arrows Barbarians Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Electro Dragon Phoenix
Barbarians Goblins Electro Dragon
Barbarians Tornado Phoenix Night Witch
Barbarians Phoenix Night Witch
Arrows Tornado Electro Dragon
Goblins Barbarians Phoenix Night Witch
Barbarians Phoenix
Electro Dragon Goblins Barbarians Tornado Phoenix
Barbarians Phoenix
Barbarians Electro Dragon Phoenix
Arrows Barbarians Tornado Phoenix
Barbarians Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Phoenix Goblins Tornado Night Witch
Arrows Barbarians Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Goblins Tornado Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Night Witch
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Barbarians Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Barbarians Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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