My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Royal Ghost Bandit Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Royal Ghost Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Barbarians Battle Ram
Zap
Skeletons Battle Ram Bandit
Barbarian Barrel
Skeletons Barbarians Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Skeletons Barbarians Battle Ram Bandit
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Battle Ram Royal Ghost Bandit Electro Wizard
Fireball
Barbarians Battle Ram Bandit Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard Archer Queen
Rocket
Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Royal Ghost Bandit Battle Ram Electro Wizard Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Royal Ghost Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Electro Wizard Royal Ghost Bandit
Barbarians
Battle Ram
Zap Bandit Royal Ghost Electro Wizard Archer Queen
Royal Ghost
Zap Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Zap Royal Ghost Electro Wizard
Electro Wizard
Zap Battle Ram Royal Ghost Bandit
Archer Queen
Battle Ram

Defense Synergies 1 11

Skeletons
Zap Royal Ghost Bandit Electro Wizard Archer Queen
Zap
Electro Wizard Skeletons Barbarians Royal Ghost Bandit Archer Queen
Barbarians
Zap
Battle Ram
Royal Ghost
Skeletons Zap Electro Wizard
Bandit
Skeletons Zap Electro Wizard
Electro Wizard
Zap Skeletons Royal Ghost Bandit
Archer Queen
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Barbarians Skeletons Zap Bandit Electro Wizard
Barbarians Skeletons Bandit Electro Wizard
Barbarians Skeletons Bandit Electro Wizard
Barbarians
Skeletons Zap Royal Ghost Bandit Electro Wizard
Electro Wizard Zap
Zap Barbarians Bandit Electro Wizard
Barbarians Skeletons Archer Queen
Skeletons Barbarians Royal Ghost Bandit Electro Wizard
Barbarians Electro Wizard Skeletons Zap Royal Ghost Bandit
Zap Electro Wizard
Barbarians Skeletons Zap Bandit Electro Wizard
Zap Barbarians Royal Ghost Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Zap Bandit Electro Wizard
Barbarians Skeletons Electro Wizard
Zap Barbarians Royal Ghost Bandit Electro Wizard
Zap Barbarians Royal Ghost Bandit Electro Wizard
Barbarians Electro Wizard
Royal Ghost Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Royal Ghost
Barbarians Bandit Skeletons Zap Electro Wizard
Zap Barbarians Bandit Electro Wizard
Barbarians Skeletons Bandit
Skeletons Zap Electro Wizard
Skeletons Barbarians Bandit Electro Wizard
Barbarians
Zap Electro Wizard Skeletons Barbarians Bandit
Skeletons Barbarians
Barbarians
Zap Barbarians Electro Wizard Archer Queen
Barbarians Skeletons Bandit
Barbarians
Barbarians Electro Wizard Skeletons Zap Archer Queen
Zap Barbarians Royal Ghost Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard
Bandit
Barbarians
Zap
Zap
Zap
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard
Zap Archer Queen
Bandit
Bandit
Zap
Zap Bandit
Bandit
Zap Bandit Electro Wizard
Zap
Zap Barbarians
Zap
Zap Royal Ghost Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Barbarians Bandit
Zap Electro Wizard Archer Queen
Electro Wizard
Zap
Zap Archer Queen
Archer Queen
Zap Electro Wizard Archer Queen
Zap Electro Wizard Archer Queen
Zap Royal Ghost Bandit Electro Wizard Archer Queen

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