My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Witch Inferno Dragon
Zap
Inferno Tower Witch Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower Witch Giant Skeleton
The Log
Barbarians Witch Giant Skeleton
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Giant Skeleton Inferno Dragon
Fireball
Barbarians Inferno Tower Witch Inferno Dragon
Poison
Barbarians Inferno Tower Witch
Lightning
Inferno Tower Witch Inferno Dragon
Rocket
Barbarians Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Freeze Inferno Dragon Barbarians Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Freeze Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Freeze Witch Giant Skeleton
Arrows
Zap Freeze Giant Skeleton
Barbarians
Inferno Tower
Freeze
Zap Arrows
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Witch
Inferno Dragon

Defense Synergies 0 10

Zap
Arrows Barbarians Inferno Tower Witch Giant Skeleton Inferno Dragon
Arrows
Zap Barbarians Inferno Tower Giant Skeleton
Barbarians
Zap Arrows
Inferno Tower
Zap Arrows
Freeze
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Inferno Dragon Zap Witch
Barbarians Inferno Tower Witch Freeze Giant Skeleton Inferno Dragon
Barbarians Inferno Tower Witch Inferno Dragon
Arrows Barbarians Giant Skeleton
Arrows Freeze Zap
Inferno Tower Inferno Dragon Zap Arrows Freeze Witch
Zap Arrows Barbarians Inferno Tower Giant Skeleton
Barbarians Inferno Tower Witch Inferno Dragon
Barbarians Inferno Tower Giant Skeleton
Barbarians Witch Zap Arrows Freeze Giant Skeleton
Arrows Inferno Tower Inferno Dragon Zap Witch
Barbarians Inferno Tower Zap Freeze Witch Giant Skeleton
Zap Arrows Barbarians Freeze Witch
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Zap Freeze Inferno Dragon
Barbarians Arrows Inferno Tower Witch
Arrows Zap Barbarians Witch
Zap Arrows Freeze Witch Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Arrows Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Witch Giant Skeleton
Zap Arrows Inferno Dragon
Barbarians Giant Skeleton Zap Inferno Tower Witch
Giant Skeleton Zap Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton Witch Inferno Dragon
Arrows Zap Freeze Witch
Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Barbarians Inferno Dragon
Zap Freeze Giant Skeleton Barbarians Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Witch Giant Skeleton
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Inferno Tower Witch
Barbarians Witch
Barbarians Inferno Tower Witch Zap Freeze Giant Skeleton Inferno Dragon
Arrows Zap Barbarians Inferno Tower Freeze Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Barbarians Freeze Giant Skeleton
Zap Arrows
Arrows Zap Freeze Witch
Arrows Witch
Arrows Zap Freeze
Arrows Zap
Zap Arrows
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Witch
Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Witch
Giant Skeleton
Arrows
Zap Arrows Barbarians
Zap Arrows Freeze Witch
Witch Inferno Dragon
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Freeze Witch
Zap Arrows
Zap Arrows Freeze
Giant Skeleton
Arrows
Zap Barbarians Freeze Witch
Zap Arrows Witch
Freeze
Arrows
Arrows Zap
Zap Arrows Giant Skeleton
Zap Freeze Witch Giant Skeleton
Zap Witch
Zap Freeze Witch Giant Skeleton

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