My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Electro Spirit Knight Firecracker Musketeer Lumberjack
The Log
Electro Spirit Firecracker Musketeer Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Musketeer Balloon Lumberjack
Fireball
Firecracker Musketeer Balloon Lumberjack
Poison
Firecracker Musketeer Balloon
Lightning
Knight Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Firecracker Fireball Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Firecracker

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Balloon Lumberjack
Zap
Firecracker Fireball Balloon Electro Spirit Knight Musketeer Lumberjack
Knight
Firecracker Musketeer Balloon Zap Fireball Lumberjack
Firecracker
Zap Knight Balloon Lumberjack
Fireball
Zap Electro Spirit Knight
Musketeer
Knight Zap Balloon Lumberjack
Balloon
Zap Knight Lumberjack Electro Spirit Firecracker Musketeer
Lumberjack
Balloon Electro Spirit Zap Knight Firecracker Musketeer

Defense Synergies 4 12

Electro Spirit
Zap Lumberjack
Zap
Fireball Electro Spirit Knight Firecracker Musketeer Lumberjack
Knight
Firecracker Musketeer Zap Fireball Lumberjack
Firecracker
Knight Zap Musketeer Lumberjack
Fireball
Zap Knight Musketeer Lumberjack
Musketeer
Knight Lumberjack Zap Firecracker Fireball
Balloon
Lumberjack
Musketeer Electro Spirit Zap Knight Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Musketeer
Lumberjack Zap Knight Firecracker Musketeer
Lumberjack Knight Musketeer
Lumberjack Knight Firecracker Musketeer
Firecracker Fireball Lumberjack
Fireball Electro Spirit Zap Firecracker Musketeer Lumberjack
Musketeer Electro Spirit Zap Firecracker Fireball
Electro Spirit Zap Fireball Musketeer
Musketeer Lumberjack
Knight Firecracker Musketeer Lumberjack
Electro Spirit Zap Knight Firecracker Fireball Musketeer Lumberjack
Musketeer Zap Firecracker Fireball
Lumberjack Zap Knight Fireball Musketeer
Fireball Electro Spirit Zap Firecracker Lumberjack
Knight Lumberjack
Zap Fireball Lumberjack
Knight Firecracker Fireball Musketeer Lumberjack
Fireball Electro Spirit Zap Knight Firecracker Musketeer Lumberjack
Zap Electro Spirit Knight Firecracker Fireball Musketeer Lumberjack
Musketeer Lumberjack
Electro Spirit Knight Firecracker Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball
Fireball Zap Knight Firecracker Musketeer Lumberjack
Lumberjack Zap Knight Musketeer
Lumberjack Zap Knight Fireball Musketeer
Knight Musketeer Lumberjack
Firecracker Fireball Electro Spirit Zap Musketeer
Knight Fireball Musketeer Lumberjack
Knight Lumberjack
Zap Electro Spirit Knight Firecracker Fireball
Musketeer
Knight Musketeer Lumberjack
Zap Fireball
Knight Fireball Lumberjack
Firecracker Fireball Musketeer
Electro Spirit Zap Knight Firecracker Fireball Musketeer Lumberjack
Electro Spirit Zap Firecracker Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer
Firecracker Fireball Zap Musketeer
Fireball
Knight Firecracker Fireball Musketeer
Fireball Zap Firecracker
Firecracker Fireball Electro Spirit Zap Musketeer
Firecracker Musketeer
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Musketeer Lumberjack
Firecracker Zap Knight Fireball Musketeer
Fireball Zap Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Firecracker Electro Spirit Fireball
Firecracker Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Electro Spirit Firecracker Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Electro Spirit Firecracker Fireball
Firecracker Fireball
Zap Electro Spirit Fireball Musketeer
Fireball Zap Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer Lumberjack
Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer
Zap Electro Spirit Firecracker Fireball Musketeer
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer

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