My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Royal Ghost Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Royal Ghost Electro Wizard
Fireball
Goblin Gang Wizard Balloon Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Royal Ghost Electro Wizard Wizard Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Gang Royal Ghost Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Royal Ghost
Wizard
Balloon Royal Ghost Mega Knight
Barbarian Barrel
Balloon Mega Knight
Balloon
Barbarian Barrel Goblin Gang Wizard Royal Ghost Electro Wizard Mega Knight
Lightning
Royal Ghost
Goblin Gang Wizard Balloon Electro Wizard Mega Knight
Electro Wizard
Balloon Royal Ghost Mega Knight
Mega Knight
Wizard Barbarian Barrel Balloon Royal Ghost Electro Wizard

Defense Synergies 0 11

Goblin Gang
Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Mega Knight
Balloon
Lightning
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Barbarian Barrel Royal Ghost Mega Knight
Mega Knight
Wizard Barbarian Barrel Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Barbarian Barrel Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Lightning Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Lightning Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Lightning Electro Wizard Goblin Gang Wizard
Lightning Barbarian Barrel Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Goblin Gang Electro Wizard Wizard Barbarian Barrel Royal Ghost Mega Knight
Goblin Gang Wizard Electro Wizard
Mega Knight Goblin Gang Wizard Lightning Electro Wizard
Wizard Mega Knight Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Lightning Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Wizard Barbarian Barrel Royal Ghost Electro Wizard
Wizard Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Royal Ghost Mega Knight Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Wizard Barbarian Barrel Lightning Royal Ghost Mega Knight
Goblin Gang Mega Knight Lightning Electro Wizard
Goblin Gang Lightning Mega Knight Barbarian Barrel Electro Wizard
Goblin Gang Mega Knight
Wizard Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Barbarian Barrel
Goblin Gang
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Barbarian Barrel Lightning
Mega Knight Wizard Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard
Wizard
Wizard Barbarian Barrel Lightning
Wizard Lightning
Lightning Goblin Gang Electro Wizard
Lightning Wizard Barbarian Barrel Electro Wizard
Lightning Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Wizard Barbarian Barrel
Lightning Wizard Barbarian Barrel Mega Knight
Lightning Barbarian Barrel
Lightning
Lightning Wizard Barbarian Barrel Electro Wizard Mega Knight
Lightning Wizard Barbarian Barrel Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Barbarian Barrel Lightning Royal Ghost Electro Wizard
Lightning Wizard Mega Knight
Lightning Barbarian Barrel
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard Mega Knight
Lightning Electro Wizard
Mega Knight
Wizard Lightning
Lightning Electro Wizard Goblin Gang Barbarian Barrel
Lightning Wizard Electro Wizard
Barbarian Barrel
Lightning Goblin Gang Wizard Electro Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Royal Ghost Electro Wizard Mega Knight

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