My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Hunter Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Elixir Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Electro Spirit Heal Spirit Elixir Golem Wizard Hunter Magic Archer
The Log
Electro Spirit Heal Spirit Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Electro Spirit Heal Spirit
Royal Delivery
Electro Spirit Heal Spirit Elixir Golem Wizard Hunter Balloon Magic Archer
Fireball
Elixir Golem Wizard Hunter Balloon Magic Archer
Poison
Elixir Golem Wizard Hunter Balloon Magic Archer
Lightning
Wizard Hunter Balloon Magic Archer
Rocket
Wizard Hunter Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Heal Spirit Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Royal Delivery Elixir Golem Hunter Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Heal Spirit Royal Delivery Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Royal Delivery
Heal Spirit
Elixir Golem Balloon Wizard Hunter
Elixir Golem
Heal Spirit Wizard Hunter Balloon Magic Archer
Wizard
Heal Spirit Elixir Golem Balloon
Hunter
Heal Spirit Elixir Golem Balloon
Balloon
Heal Spirit Electro Spirit Elixir Golem Wizard Hunter Magic Archer
Magic Archer
Elixir Golem Balloon

Defense Synergies 0 4

Electro Spirit
Hunter
Royal Delivery
Wizard Hunter Magic Archer
Heal Spirit
Elixir Golem
Wizard
Royal Delivery
Hunter
Electro Spirit Royal Delivery
Balloon
Magic Archer
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Hunter Royal Delivery
Hunter Royal Delivery
Hunter
Royal Delivery
Royal Delivery Electro Spirit Hunter Magic Archer
Hunter Electro Spirit Royal Delivery Wizard Magic Archer
Electro Spirit Magic Archer
Hunter
Royal Delivery Hunter
Electro Spirit Royal Delivery Wizard Hunter Magic Archer
Hunter Royal Delivery Wizard Magic Archer
Hunter Royal Delivery Wizard
Wizard Electro Spirit Royal Delivery Hunter Magic Archer
Hunter
Royal Delivery Hunter
Wizard Royal Delivery Hunter
Royal Delivery Electro Spirit Wizard Hunter Magic Archer
Royal Delivery Wizard Hunter Electro Spirit Magic Archer
Hunter
Wizard Electro Spirit Royal Delivery Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Wizard Hunter Magic Archer
Royal Delivery Hunter
Hunter Royal Delivery
Royal Delivery Hunter
Royal Delivery Wizard Electro Spirit Hunter Magic Archer
Royal Delivery Hunter
Royal Delivery Hunter
Royal Delivery Electro Spirit Magic Archer
Royal Delivery
Hunter
Royal Delivery
Royal Delivery Wizard Hunter
Wizard Magic Archer
Electro Spirit Royal Delivery Hunter Magic Archer
Electro Spirit Royal Delivery Wizard Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Wizard Electro Spirit Hunter Magic Archer
Wizard Magic Archer
Wizard Hunter Magic Archer
Wizard
Wizard Magic Archer
Wizard Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Wizard Hunter Magic Archer
Magic Archer Wizard
Wizard Hunter Magic Archer
Wizard Magic Archer
Magic Archer
Wizard
Electro Spirit Wizard Hunter Magic Archer
Wizard Hunter Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Hunter Magic Archer
Electro Spirit Wizard
Wizard Hunter Magic Archer
Electro Spirit Magic Archer
Wizard Magic Archer
Electro Spirit Magic Archer
Wizard Hunter Magic Archer
Wizard Hunter Magic Archer
Wizard Magic Archer
Electro Spirit Magic Archer
Magic Archer
Magic Archer

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