My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Golem Magic Archer Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Valkyrie Golem Magic Archer Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Barbarians Royal Recruits Lumberjack
Zap
Barbarian Barrel
Barbarians Royal Recruits Valkyrie Magic Archer Lumberjack
The Log
Barbarians Royal Recruits Lumberjack
Earthquake
Barbarians
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Valkyrie Magic Archer Lumberjack
Fireball
Barbarians Magic Archer Lumberjack
Poison
Barbarians Royal Recruits Magic Archer
Lightning
Valkyrie Magic Archer Lumberjack Archer Queen
Rocket
Barbarians Valkyrie Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Magic Archer Lumberjack Barbarians Archer Queen Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Magic Archer Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Recruits Valkyrie Golem Magic Archer Lumberjack
Barbarians
Royal Recruits
Zap Magic Archer Lumberjack
Valkyrie
Lumberjack Zap Magic Archer Archer Queen
Golem
Zap Magic Archer Lumberjack Archer Queen
Magic Archer
Zap Royal Recruits Valkyrie Golem Lumberjack
Lumberjack
Valkyrie Zap Royal Recruits Golem Magic Archer
Archer Queen
Valkyrie Golem

Defense Synergies 0 9

Zap
Barbarians Valkyrie Magic Archer Lumberjack Archer Queen
Barbarians
Zap
Royal Recruits
Valkyrie
Zap Magic Archer Lumberjack Archer Queen
Golem
Magic Archer
Zap Valkyrie Lumberjack
Lumberjack
Zap Valkyrie Magic Archer
Archer Queen
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Valkyrie Magic Archer
Barbarians Lumberjack Zap Royal Recruits Valkyrie
Barbarians Lumberjack Royal Recruits Valkyrie
Barbarians Royal Recruits Lumberjack Valkyrie
Barbarians Royal Recruits Valkyrie Lumberjack
Zap Valkyrie Magic Archer Lumberjack
Zap Magic Archer
Zap Barbarians Royal Recruits Valkyrie Magic Archer
Barbarians Royal Recruits Lumberjack Archer Queen
Barbarians Royal Recruits Valkyrie Lumberjack
Barbarians Valkyrie Zap Royal Recruits Magic Archer Lumberjack
Zap Magic Archer
Barbarians Royal Recruits Lumberjack Zap Valkyrie
Valkyrie Zap Barbarians Royal Recruits Magic Archer Lumberjack
Barbarians Royal Recruits Lumberjack
Barbarians Zap Royal Recruits Lumberjack
Barbarians Royal Recruits Valkyrie Lumberjack
Zap Barbarians Royal Recruits Valkyrie Magic Archer Lumberjack
Zap Valkyrie Barbarians Royal Recruits Magic Archer Lumberjack
Barbarians Royal Recruits Lumberjack
Royal Recruits Valkyrie Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Valkyrie Lumberjack Zap
Zap Valkyrie Magic Archer Lumberjack
Barbarians Royal Recruits Lumberjack Zap Valkyrie
Royal Recruits Valkyrie Lumberjack Zap Barbarians
Barbarians Royal Recruits Valkyrie Lumberjack
Zap Magic Archer
Royal Recruits Barbarians Valkyrie Lumberjack
Barbarians Royal Recruits Valkyrie Lumberjack
Zap Royal Recruits Barbarians Valkyrie Magic Archer
Royal Recruits Barbarians
Barbarians Royal Recruits Valkyrie Lumberjack
Royal Recruits Zap Barbarians Valkyrie Archer Queen
Barbarians Royal Recruits Valkyrie Lumberjack
Royal Recruits Barbarians Valkyrie Magic Archer
Barbarians Royal Recruits Zap Valkyrie Magic Archer Lumberjack Archer Queen
Valkyrie Zap Barbarians Royal Recruits Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Valkyrie
Zap Magic Archer
Magic Archer
Barbarians Royal Recruits Valkyrie
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Lumberjack
Zap Royal Recruits Valkyrie Magic Archer
Zap Magic Archer Archer Queen
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Royal Recruits
Zap Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap Barbarians Royal Recruits
Zap Valkyrie Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Barbarians Royal Recruits Magic Archer
Zap Magic Archer Archer Queen
Valkyrie Magic Archer Lumberjack
Zap Magic Archer
Zap Archer Queen
Royal Recruits Archer Queen
Zap Royal Recruits Magic Archer Archer Queen
Zap Magic Archer Archer Queen
Zap Royal Recruits Magic Archer Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: