My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Battle Ram Flying Machine Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Battle Ram Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Three Musketeers
Giant Snowball
Spear Goblins Musketeer Battle Ram Flying Machine Three Musketeers
Zap
Spear Goblins Battle Ram Flying Machine Three Musketeers
Barbarian Barrel
Electro Spirit Spear Goblins Musketeer Battle Ram Three Musketeers
The Log
Electro Spirit Spear Goblins Musketeer Battle Ram Three Musketeers
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Flying Machine
Royal Delivery
Electro Spirit Spear Goblins Musketeer Battle Ram Flying Machine Three Musketeers
Fireball
Musketeer Battle Ram Flying Machine Three Musketeers
Poison
Spear Goblins Musketeer Flying Machine Three Musketeers
Lightning
Musketeer Battle Ram Three Musketeers
Rocket
Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Earthquake Musketeer Battle Ram Flying Machine Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Earthquake Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Golem
Spear Goblins
Earthquake Battle Ram Flying Machine Golem
Earthquake
Golem Spear Goblins Battle Ram
Musketeer
Battle Ram Golem
Battle Ram
Electro Spirit Spear Goblins Earthquake Musketeer Flying Machine Three Musketeers
Flying Machine
Spear Goblins Battle Ram Three Musketeers Golem
Three Musketeers
Battle Ram Flying Machine
Golem
Earthquake Electro Spirit Spear Goblins Musketeer Flying Machine

Defense Synergies 0 4

Electro Spirit
Spear Goblins
Earthquake Musketeer Flying Machine
Earthquake
Spear Goblins
Musketeer
Spear Goblins Flying Machine
Battle Ram
Flying Machine
Spear Goblins Musketeer
Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Musketeer Flying Machine
Musketeer Flying Machine Three Musketeers
Three Musketeers Musketeer
Three Musketeers Musketeer
Earthquake
Electro Spirit Spear Goblins Earthquake Musketeer Flying Machine
Musketeer Three Musketeers Electro Spirit Spear Goblins Flying Machine
Earthquake Electro Spirit Musketeer Flying Machine
Three Musketeers Musketeer
Spear Goblins Musketeer
Electro Spirit Spear Goblins Earthquake Musketeer Flying Machine
Musketeer Three Musketeers Spear Goblins Flying Machine
Earthquake Musketeer Flying Machine Three Musketeers
Three Musketeers Electro Spirit Earthquake
Three Musketeers
Three Musketeers
Three Musketeers Musketeer
Electro Spirit Spear Goblins Musketeer Flying Machine Three Musketeers
Earthquake Electro Spirit Spear Goblins Musketeer Flying Machine
Musketeer Three Musketeers
Electro Spirit Spear Goblins Earthquake Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Musketeer Flying Machine
Spear Goblins Musketeer
Musketeer
Musketeer Three Musketeers
Electro Spirit Musketeer Flying Machine Three Musketeers
Spear Goblins Musketeer Flying Machine
Electro Spirit Spear Goblins Flying Machine
Musketeer Three Musketeers
Musketeer Flying Machine
Three Musketeers
Musketeer Flying Machine Three Musketeers
Electro Spirit Spear Goblins Musketeer Flying Machine Three Musketeers
Electro Spirit Earthquake Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Flying Machine
Musketeer Flying Machine
Earthquake Flying Machine
Earthquake Musketeer Flying Machine
Earthquake
Electro Spirit Spear Goblins Musketeer Flying Machine
Earthquake Musketeer Flying Machine
Earthquake Flying Machine
Flying Machine
Musketeer Three Musketeers
Earthquake Musketeer Flying Machine
Musketeer Flying Machine
Earthquake Flying Machine Musketeer Three Musketeers
Earthquake Musketeer Flying Machine
Earthquake Musketeer Flying Machine
Earthquake Spear Goblins Musketeer Flying Machine Three Musketeers
Earthquake Musketeer Flying Machine Three Musketeers
Earthquake Three Musketeers
Earthquake Musketeer Flying Machine Three Musketeers
Earthquake Flying Machine
Earthquake Musketeer
Musketeer
Earthquake Musketeer Flying Machine
Earthquake Electro Spirit
Earthquake Musketeer Flying Machine
Musketeer Flying Machine
Musketeer
Musketeer Flying Machine
Electro Spirit Musketeer Flying Machine
Earthquake Musketeer
Electro Spirit
Earthquake
Earthquake Electro Spirit Spear Goblins Musketeer Flying Machine
Musketeer Flying Machine Three Musketeers
Musketeer Flying Machine Three Musketeers
Earthquake Musketeer Flying Machine
Musketeer Flying Machine Three Musketeers
Electro Spirit Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine

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