My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Three Musketeers
Giant Snowball
Skeletons Spear Goblins Three Musketeers
Zap
Skeletons Spear Goblins Three Musketeers
Barbarian Barrel
Skeletons Spear Goblins Knight Three Musketeers Electro Wizard
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Three Musketeers
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Mini P.E.K.K.A Three Musketeers Electro Wizard
Fireball
Three Musketeers Electro Wizard
Poison
Spear Goblins Three Musketeers Electro Wizard
Lightning
Knight Mini P.E.K.K.A Three Musketeers Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Arrows Knight Mini P.E.K.K.A Electro Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Spear Goblins Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Mini P.E.K.K.A
Arrows
Mirror Knight Mini P.E.K.K.A
Knight
Spear Goblins Three Musketeers Arrows Electro Wizard
Mini P.E.K.K.A
Spear Goblins Arrows Mirror Electro Wizard
Three Musketeers
Knight Mirror
Mirror
Arrows Mini P.E.K.K.A Three Musketeers
Electro Wizard
Knight Mini P.E.K.K.A

Defense Synergies 4 13

Skeletons
Spear Goblins Knight Mini P.E.K.K.A Electro Wizard
Spear Goblins
Knight Skeletons Arrows Mini P.E.K.K.A Electro Wizard
Arrows
Mirror Spear Goblins Knight Mini P.E.K.K.A
Knight
Spear Goblins Electro Wizard Skeletons Arrows Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Electro Wizard Skeletons Spear Goblins Arrows Knight Mirror
Three Musketeers
Knight
Mirror
Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Skeletons Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Three Musketeers Electro Wizard
Mini P.E.K.K.A Three Musketeers Skeletons Knight Electro Wizard
Mini P.E.K.K.A Three Musketeers Skeletons Knight Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Skeletons Spear Goblins Electro Wizard
Three Musketeers Electro Wizard Spear Goblins Arrows
Arrows Electro Wizard
Mini P.E.K.K.A Three Musketeers Skeletons
Knight Skeletons Spear Goblins Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Spear Goblins Arrows Knight
Arrows Three Musketeers Spear Goblins Electro Wizard
Mini P.E.K.K.A Skeletons Knight Three Musketeers Electro Wizard
Three Musketeers Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Three Musketeers Electro Wizard
Mini P.E.K.K.A Three Musketeers Electro Wizard
Three Musketeers Skeletons Arrows Knight Mini P.E.K.K.A Electro Wizard
Arrows Spear Goblins Knight Three Musketeers Electro Wizard
Arrows Spear Goblins Knight Electro Wizard
Mini P.E.K.K.A Three Musketeers Electro Wizard
Spear Goblins Arrows Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Spear Goblins Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A
Skeletons Spear Goblins Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Skeletons Knight Mini P.E.K.K.A Three Musketeers
Arrows Skeletons Three Musketeers Electro Wizard
Mini P.E.K.K.A Skeletons Spear Goblins Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Skeletons Spear Goblins Knight Mini P.E.K.K.A
Skeletons Three Musketeers
Knight Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Skeletons Knight Three Musketeers
Three Musketeers
Electro Wizard Skeletons Spear Goblins Knight Mini P.E.K.K.A Three Musketeers
Arrows Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Mini P.E.K.K.A Three Musketeers Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight Three Musketeers
Arrows
Arrows
Spear Goblins Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins
Arrows Three Musketeers Electro Wizard
Arrows
Knight Mini P.E.K.K.A Three Musketeers Electro Wizard
Arrows
Arrows
Three Musketeers
Electro Wizard
Electro Wizard
Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: