My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Phoenix
Giant Snowball
Goblins Cannon
Zap
Goblins Cannon Inferno Tower
Barbarian Barrel
Goblins Cannon Inferno Tower Giant Skeleton Electro Wizard Magic Archer
The Log
Goblins Cannon Giant Skeleton
Earthquake
Cannon Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Giant Skeleton Electro Wizard Magic Archer
Fireball
Cannon Inferno Tower Electro Wizard Magic Archer
Poison
Cannon Inferno Tower Electro Wizard Phoenix Magic Archer
Lightning
Cannon Inferno Tower Electro Wizard Phoenix Magic Archer
Rocket
Inferno Tower Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Royal Delivery Electro Wizard Phoenix Magic Archer Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Cannon Royal Delivery Electro Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Royal Delivery
Inferno Tower
Giant Skeleton
Electro Wizard Magic Archer
Electro Wizard
Giant Skeleton Magic Archer
Phoenix
Magic Archer
Giant Skeleton Electro Wizard

Defense Synergies 4 15

Goblins
Cannon Inferno Tower Giant Skeleton Electro Wizard Phoenix Magic Archer
Cannon
Royal Delivery Goblins Inferno Tower Electro Wizard Magic Archer
Royal Delivery
Cannon Inferno Tower Electro Wizard Giant Skeleton Phoenix Magic Archer
Inferno Tower
Royal Delivery Electro Wizard Goblins Cannon
Giant Skeleton
Goblins Royal Delivery Electro Wizard Magic Archer
Electro Wizard
Royal Delivery Inferno Tower Goblins Cannon Giant Skeleton Magic Archer
Phoenix
Goblins Royal Delivery
Magic Archer
Goblins Cannon Royal Delivery Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Electro Wizard Magic Archer
Inferno Tower Goblins Cannon Royal Delivery Electro Wizard Phoenix
Cannon Inferno Tower Goblins Royal Delivery Giant Skeleton Electro Wizard
Cannon Inferno Tower Goblins Electro Wizard Phoenix
Royal Delivery Giant Skeleton
Royal Delivery Goblins Cannon Electro Wizard Magic Archer
Inferno Tower Electro Wizard Cannon Royal Delivery Phoenix Magic Archer
Cannon Inferno Tower Giant Skeleton Electro Wizard Phoenix Magic Archer
Cannon Inferno Tower Goblins Phoenix
Goblins Cannon Royal Delivery Inferno Tower Giant Skeleton Electro Wizard Phoenix
Goblins Electro Wizard Cannon Royal Delivery Giant Skeleton Magic Archer
Inferno Tower Royal Delivery Electro Wizard Phoenix Magic Archer
Cannon Inferno Tower Royal Delivery Giant Skeleton Electro Wizard
Goblins Cannon Royal Delivery Electro Wizard Magic Archer
Inferno Tower Cannon Electro Wizard Phoenix
Inferno Tower Cannon Royal Delivery Electro Wizard
Goblins Cannon Royal Delivery Inferno Tower Electro Wizard
Cannon Royal Delivery Goblins Electro Wizard Magic Archer
Royal Delivery Cannon Giant Skeleton Electro Wizard Magic Archer
Cannon Inferno Tower Electro Wizard Phoenix
Goblins Cannon Royal Delivery Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery Inferno Tower Giant Skeleton Electro Wizard
Royal Delivery Electro Wizard Phoenix Magic Archer
Royal Delivery Giant Skeleton Goblins Inferno Tower Electro Wizard
Giant Skeleton Royal Delivery Inferno Tower Electro Wizard Phoenix
Inferno Tower Giant Skeleton Cannon Royal Delivery Phoenix
Royal Delivery Electro Wizard Magic Archer
Royal Delivery Goblins Inferno Tower Giant Skeleton Electro Wizard Phoenix
Inferno Tower Giant Skeleton Royal Delivery Phoenix
Royal Delivery Giant Skeleton Electro Wizard Goblins Inferno Tower Phoenix Magic Archer
Inferno Tower Cannon Royal Delivery Phoenix
Inferno Tower Giant Skeleton Phoenix
Royal Delivery Giant Skeleton Electro Wizard Phoenix
Royal Delivery Giant Skeleton Cannon Inferno Tower
Cannon Magic Archer
Inferno Tower Electro Wizard Phoenix Goblins Royal Delivery Giant Skeleton Magic Archer
Cannon Royal Delivery Inferno Tower Giant Skeleton Electro Wizard Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Electro Wizard Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Goblins Electro Wizard
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Giant Skeleton Magic Archer
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Magic Archer
Giant Skeleton
Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: