My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Electro Dragon
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Heal Spirit Wizard Goblin Barrel
The Log
Skeletons Heal Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Heal Spirit Goblin Barrel
Royal Delivery
Skeletons Heal Spirit Wizard Goblin Barrel Electro Dragon
Fireball
Wizard Goblin Barrel Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Giant Snowball Goblin Barrel Giant Wizard Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Giant Snowball Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Giant Goblin Barrel Electro Dragon
Heal Spirit
Giant Wizard Electro Dragon
Giant
Goblin Barrel Electro Dragon Giant Snowball Heal Spirit Wizard Rocket
Wizard
Heal Spirit Giant
Rocket
Giant
Goblin Barrel
Giant Giant Snowball
Electro Dragon
Giant Giant Snowball Heal Spirit

Defense Synergies 0 5

Skeletons
Giant Snowball Wizard Electro Dragon
Giant Snowball
Skeletons Wizard Electro Dragon
Heal Spirit
Giant
Wizard
Skeletons Giant Snowball
Rocket
Goblin Barrel
Electro Dragon
Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Dragon
Skeletons Electro Dragon
Rocket Skeletons Giant Snowball Electro Dragon
Skeletons Electro Dragon
Rocket
Skeletons Giant Snowball Electro Dragon
Giant Snowball Rocket Wizard Electro Dragon
Rocket Electro Dragon
Skeletons
Skeletons Giant Snowball
Skeletons Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Skeletons Giant Snowball Wizard Rocket Electro Dragon
Wizard Rocket Giant Snowball Electro Dragon
Rocket Giant Snowball
Wizard Skeletons Electro Dragon
Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Wizard Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Wizard Rocket Electro Dragon
Skeletons Rocket Electro Dragon
Rocket
Skeletons
Wizard Rocket Skeletons Giant Snowball Electro Dragon
Rocket Skeletons
Rocket Electro Dragon Skeletons Giant Snowball
Skeletons
Electro Dragon
Rocket Giant Snowball
Rocket Skeletons Wizard
Wizard Electro Dragon
Electro Dragon Skeletons Rocket
Giant Snowball Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Giant Snowball Electro Dragon
Rocket Electro Dragon
Rocket
Wizard Rocket Giant Snowball
Wizard Giant Snowball Rocket Electro Dragon
Wizard
Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Rocket Giant Snowball Electro Dragon
Rocket Wizard Electro Dragon
Giant Snowball Wizard Rocket Electro Dragon
Rocket Giant Snowball
Rocket Electro Dragon
Giant Snowball
Rocket Giant Snowball Wizard Electro Dragon
Wizard Rocket Electro Dragon
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Wizard Electro Dragon
Rocket Giant Snowball Wizard Electro Dragon
Rocket
Rocket Giant Snowball Wizard
Rocket
Rocket Giant Snowball Electro Dragon
Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Rocket
Giant Snowball Wizard Electro Dragon
Rocket Electro Dragon Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Rocket Electro Dragon
Rocket Giant Snowball Electro Dragon
Rocket Giant Snowball Wizard
Rocket Electro Dragon
Rocket Giant Snowball Wizard Electro Dragon
Wizard Rocket Electro Dragon
Giant Snowball Wizard Electro Dragon
Rocket Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Rocket
Giant Snowball Rocket Electro Dragon
Electro Dragon Giant Snowball Rocket

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