My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Hogs
Giant Snowball
Minions Goblin Gang Royal Hogs
Zap
Minions Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Tesla Wizard Royal Hogs
The Log
Goblin Gang Mini P.E.K.K.A Royal Hogs
Earthquake
Goblin Gang Tesla Royal Hogs
Arrows
Minions Goblin Gang Royal Hogs
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Royal Hogs
Fireball
Minions Goblin Gang Tesla Wizard Royal Hogs
Poison
Minions Goblin Gang Wizard Royal Hogs
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tesla Fireball Mini P.E.K.K.A Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Mini P.E.K.K.A Royal Hogs
Minions
Zap Mini P.E.K.K.A Royal Hogs
Goblin Gang
Mini P.E.K.K.A Royal Hogs
Tesla
Fireball
Zap Royal Hogs
Mini P.E.K.K.A
Zap Minions Goblin Gang Wizard Royal Hogs
Wizard
Mini P.E.K.K.A Royal Hogs
Royal Hogs
Zap Minions Goblin Gang Fireball Mini P.E.K.K.A Wizard

Defense Synergies 3 10

Zap
Fireball Mini P.E.K.K.A Minions Goblin Gang Tesla
Minions
Zap Tesla
Goblin Gang
Tesla Zap Mini P.E.K.K.A
Tesla
Goblin Gang Zap Minions Fireball Mini P.E.K.K.A Wizard
Fireball
Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Tesla Fireball Wizard
Wizard
Tesla Mini P.E.K.K.A
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Minions
Tesla Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Minions Tesla
Minions Tesla Zap Goblin Gang Fireball Wizard
Zap Tesla Fireball
Tesla Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A
Minions Goblin Gang Zap Tesla Fireball Wizard
Minions Tesla Zap Goblin Gang Fireball Wizard
Tesla Mini P.E.K.K.A Zap Minions Goblin Gang Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball Mini P.E.K.K.A
Tesla Wizard Minions Goblin Gang Fireball Mini P.E.K.K.A
Tesla Fireball Zap Minions Goblin Gang Wizard
Zap Wizard Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Minions Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla Mini P.E.K.K.A Wizard
Goblin Gang Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Tesla Fireball
Goblin Gang Tesla Mini P.E.K.K.A
Fireball Wizard Zap Minions Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Zap Minions Fireball Mini P.E.K.K.A
Goblin Gang Tesla
Minions Tesla Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball
Goblin Gang Tesla Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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