My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Princess
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Valkyrie Inferno Tower Witch Princess Electro Wizard
The Log
Hog Rider Witch Princess
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Hog Rider Witch Princess Electro Wizard
Fireball
Hog Rider Inferno Tower Witch Princess Electro Wizard
Poison
Inferno Tower Witch Princess Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Valkyrie Hog Rider Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Witch The Log Princess
Valkyrie
Hog Rider Zap Witch Electro Wizard
Hog Rider
Zap Valkyrie The Log Witch Princess Electro Wizard
Inferno Tower
Witch
Zap Valkyrie Hog Rider
The Log
Hog Rider Zap Princess
Princess
Zap Hog Rider The Log
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 3 15

Zap
Electro Wizard Valkyrie Inferno Tower Witch The Log Princess
Valkyrie
Zap Inferno Tower Witch The Log Princess Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Zap Valkyrie Princess
Witch
Zap Valkyrie The Log Electro Wizard
The Log
Inferno Tower Zap Valkyrie Witch Princess Electro Wizard
Princess
Zap Valkyrie Inferno Tower The Log
Electro Wizard
Zap Inferno Tower Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Zap Valkyrie Witch The Log Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Valkyrie The Log Princess
The Log Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Zap Witch Princess
Zap Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Witch Princess
Valkyrie Inferno Tower Electro Wizard
Valkyrie Witch Electro Wizard Zap The Log Princess
Inferno Tower Zap Witch Princess Electro Wizard
Inferno Tower Zap Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Witch The Log Princess Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap The Log Electro Wizard
Valkyrie Inferno Tower Witch Electro Wizard
Zap Valkyrie Witch The Log Electro Wizard
Zap Valkyrie Witch The Log Princess Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch Electro Wizard
Electro Wizard Zap Valkyrie The Log
Zap Valkyrie Inferno Tower Witch The Log Electro Wizard
Valkyrie Zap Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Witch
Zap Witch Princess Electro Wizard
Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie
Zap Electro Wizard Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Zap Valkyrie The Log Electro Wizard
Valkyrie Inferno Tower Witch
Valkyrie Witch Princess
Inferno Tower Witch Electro Wizard Zap Valkyrie The Log
Valkyrie Zap Inferno Tower Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
Zap The Log Princess Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Witch Princess
Witch The Log Princess
The Log Zap Princess
The Log Zap
Electro Wizard
Zap Valkyrie The Log Princess Electro Wizard
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap Witch The Log Princess
The Log Princess
Zap The Log Princess Electro Wizard
Zap Valkyrie Witch The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Valkyrie Witch Princess
Witch
The Log Zap Witch Princess Electro Wizard
Zap Witch The Log Princess
Zap The Log
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Princess Electro Wizard
The Log Princess
Zap Electro Wizard Witch Princess
Zap Witch Princess Electro Wizard
The Log
Valkyrie Princess Electro Wizard
The Log Zap Princess
Zap
Zap Witch The Log Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch The Log Princess Electro Wizard

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