My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Witch Bandit
Barbarian Barrel
Knight Valkyrie Wizard Witch Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Wizard Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Witch Bandit Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Bandit Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Valkyrie Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch The Log Electro Wizard
Valkyrie
Wizard Witch P.E.K.K.A Bandit Electro Wizard
Wizard
Knight Valkyrie P.E.K.K.A Bandit
Witch
Knight Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Valkyrie Wizard Witch The Log
The Log
Knight P.E.K.K.A Bandit
Bandit
Valkyrie Wizard Witch The Log Electro Wizard
Electro Wizard
P.E.K.K.A Knight Valkyrie Bandit

Defense Synergies 2 20

Knight
Electro Wizard Wizard Witch The Log
Valkyrie
Wizard Witch P.E.K.K.A The Log Bandit Electro Wizard
Wizard
Knight Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
Witch
Knight Valkyrie The Log Bandit Electro Wizard
P.E.K.K.A
The Log Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Knight Valkyrie Wizard Witch Bandit Electro Wizard
Bandit
Valkyrie Wizard Witch The Log Electro Wizard
Electro Wizard
Knight Valkyrie Wizard Witch P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Knight Valkyrie Witch The Log Bandit Electro Wizard
Witch P.E.K.K.A Knight Valkyrie Bandit Electro Wizard
Witch P.E.K.K.A Knight Valkyrie Bandit Electro Wizard
Valkyrie P.E.K.K.A The Log
The Log Valkyrie Bandit Electro Wizard
Electro Wizard Wizard Witch
Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
Witch P.E.K.K.A
Knight Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Knight Wizard The Log Bandit
Wizard Witch Electro Wizard
P.E.K.K.A Knight Valkyrie Wizard Witch The Log Bandit Electro Wizard
Valkyrie Wizard Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Wizard Knight Valkyrie Witch P.E.K.K.A Electro Wizard
Knight Valkyrie Wizard Witch The Log Bandit Electro Wizard
Valkyrie Wizard Witch The Log Knight Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Knight Witch P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Valkyrie Wizard The Log
P.E.K.K.A Bandit Knight Valkyrie Witch The Log Electro Wizard
Valkyrie P.E.K.K.A Knight The Log Bandit Electro Wizard
P.E.K.K.A Knight Valkyrie Witch Bandit
Wizard Witch Electro Wizard
P.E.K.K.A Knight Valkyrie Witch Bandit Electro Wizard
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Electro Wizard Knight Valkyrie Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Knight Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch
Witch Electro Wizard Knight Valkyrie P.E.K.K.A The Log
Valkyrie Wizard Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Electro Wizard
Knight Valkyrie Wizard The Log Bandit Electro Wizard
Wizard
Knight The Log Bandit
Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch Bandit Electro Wizard
Wizard Witch The Log Bandit
The Log Bandit
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Bandit
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Witch Bandit
Wizard Witch Electro Wizard
The Log
Knight Valkyrie Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Bandit Electro Wizard

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