My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Void Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Inferno Tower Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Wizard
Fireball
Firecracker Inferno Tower Witch Electro Wizard
Poison
Firecracker Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Electro Wizard Inferno Tower Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Mega Knight
Inferno Tower
Witch
Mega Knight
Electro Giant
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Witch The Log Electro Wizard

Defense Synergies 4 11

Arrows
Mega Knight Inferno Tower
Firecracker
The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Arrows Firecracker Mega Knight
Witch
The Log Electro Wizard Mega Knight
Electro Giant
The Log
Firecracker Inferno Tower Witch Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Witch The Log Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Firecracker Witch The Log Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Electro Wizard
Inferno Tower Witch Firecracker Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker Witch
Arrows Inferno Tower Electro Giant The Log Electro Wizard Mega Knight
Inferno Tower Witch
Firecracker Inferno Tower Electro Wizard Mega Knight
Witch Electro Wizard Arrows Firecracker Electro Giant The Log Mega Knight
Arrows Inferno Tower Firecracker Witch Electro Wizard
Inferno Tower Mega Knight Witch The Log Electro Wizard
Mega Knight Arrows Firecracker Witch The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Giant The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Witch Electro Wizard
Arrows Mega Knight Firecracker Witch The Log Electro Wizard
Arrows Witch The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Witch Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Giant Electro Wizard
Electro Wizard Arrows Firecracker The Log Mega Knight
Mega Knight Inferno Tower Witch The Log Electro Wizard
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Witch Mega Knight
Arrows Firecracker Electro Giant Witch Electro Wizard
Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Mega Knight Arrows Electro Giant The Log Electro Wizard
Mega Knight Inferno Tower Witch
Firecracker Witch Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Electro Wizard Firecracker The Log
Arrows Mega Knight Firecracker Inferno Tower Witch Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Giant Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker Witch Electro Giant The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker Electro Giant The Log Witch Mega Knight
Witch
Arrows Firecracker The Log Witch Electro Wizard
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Witch Electro Giant Electro Wizard
Electro Wizard Firecracker Witch Electro Giant
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows The Log
Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Giant The Log Electro Wizard Mega Knight

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