My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Mighty Miner
Giant Snowball
Electro Dragon Inferno Dragon Mighty Miner
Zap
Firecracker Inferno Tower Inferno Dragon Mighty Miner
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Electro Dragon Electro Wizard Inferno Dragon Mighty Miner
Poison
Firecracker Inferno Tower Electro Dragon Electro Wizard
Lightning
Inferno Tower Electro Dragon Electro Wizard Inferno Dragon Mighty Miner
Rocket
Inferno Tower Electro Dragon Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Electro Wizard Inferno Dragon Mighty Miner Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Void Electro Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void Electro Wizard Electro Dragon Mighty Miner
Firecracker
Zap Inferno Dragon
Inferno Tower
Void
Zap
Electro Dragon
Zap Inferno Dragon
Electro Wizard
Zap
Inferno Dragon
Firecracker Electro Dragon
Mighty Miner
Zap

Defense Synergies 2 13

Zap
Electro Wizard Firecracker Inferno Tower Void Electro Dragon Inferno Dragon Mighty Miner
Firecracker
Zap Inferno Tower Electro Dragon Electro Wizard
Inferno Tower
Electro Wizard Zap Firecracker Electro Dragon
Void
Zap
Electro Dragon
Zap Firecracker Inferno Tower Electro Wizard Inferno Dragon
Electro Wizard
Zap Inferno Tower Firecracker Electro Dragon Inferno Dragon
Inferno Dragon
Zap Electro Dragon Electro Wizard
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Void Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Void Electro Dragon Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Dragon Electro Wizard
Firecracker
Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker Void Electro Dragon
Zap Inferno Tower Void Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Mighty Miner
Firecracker Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Zap Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Electro Wizard Inferno Dragon
Firecracker Inferno Tower Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Firecracker Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Void Electro Wizard
Void Electro Wizard Zap Firecracker Electro Dragon Inferno Dragon
Zap Inferno Tower Electro Dragon Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Mighty Miner
Firecracker Zap Electro Dragon Electro Wizard
Inferno Tower Void Electro Wizard
Inferno Tower Mighty Miner Inferno Dragon
Zap Void Electro Dragon Electro Wizard Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Zap Void Electro Wizard
Inferno Tower
Firecracker Electro Dragon
Inferno Tower Electro Dragon Electro Wizard Zap Firecracker Inferno Dragon Mighty Miner
Zap Firecracker Inferno Tower Electro Dragon Electro Wizard Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Electro Dragon
Firecracker Void Zap Electro Dragon Electro Wizard
Void Electro Dragon
Firecracker Void
Zap Firecracker
Firecracker Zap Electro Dragon
Firecracker
Zap Firecracker Electro Dragon
Void Zap Firecracker Electro Dragon
Void Electro Dragon Electro Wizard
Firecracker Void Zap Electro Dragon Electro Wizard
Void Zap Firecracker Electro Dragon
Firecracker Void
Firecracker Void Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Void Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Void
Void
Void
Zap Void Electro Dragon
Zap Firecracker Electro Dragon
Inferno Dragon
Firecracker Void Zap Electro Dragon Electro Wizard
Void Zap Electro Dragon
Void Zap Firecracker
Zap Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker Void
Void
Void Zap Electro Dragon
Zap Void Firecracker Electro Dragon Electro Wizard
Mighty Miner
Firecracker
Zap Electro Wizard Void Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Void Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Void Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Electro Wizard
Firecracker Zap Void Electro Dragon Electro Wizard
Void Electro Dragon Zap Firecracker Electro Wizard

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