My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Valkyrie Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch Magic Archer
Fireball
Minions Witch Magic Archer
Poison
Minions Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Valkyrie Magic Archer Golden Knight Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Minions
Valkyrie
Valkyrie
Minions Witch Magic Archer
Witch
Valkyrie
Electro Giant
Golden Knight
The Log
Magic Archer
Magic Archer
Valkyrie The Log Golden Knight
Golden Knight
Electro Giant Magic Archer

Defense Synergies 1 11

Arrows
Valkyrie Golden Knight
Minions
Valkyrie The Log Golden Knight
Valkyrie
Minions Arrows Witch The Log Magic Archer
Witch
Valkyrie The Log
Electro Giant
Golden Knight
The Log
Minions Valkyrie Witch Magic Archer Golden Knight
Magic Archer
Valkyrie The Log
Golden Knight
Arrows Minions Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Magic Archer Golden Knight
Minions Valkyrie Witch The Log
Witch Minions Valkyrie
Witch Minions Valkyrie
Arrows Valkyrie The Log
Arrows The Log Minions Valkyrie Magic Archer
Minions Arrows Witch Magic Archer
Arrows Valkyrie Electro Giant The Log Magic Archer Golden Knight
Witch Minions
Valkyrie
Minions Valkyrie Witch Arrows Electro Giant The Log Magic Archer
Arrows Minions Witch Magic Archer
Minions Valkyrie Witch The Log
Valkyrie Arrows Minions Witch The Log Magic Archer Golden Knight
Electro Giant The Log
Arrows Minions Valkyrie Witch
Arrows Minions Valkyrie Witch The Log Magic Archer Golden Knight
Arrows Valkyrie Witch The Log Minions Magic Archer
Valkyrie Arrows Minions Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Giant
Arrows Valkyrie The Log Magic Archer
Minions Valkyrie Witch The Log Golden Knight
Valkyrie The Log
Valkyrie Witch
Arrows Electro Giant Minions Witch Magic Archer
Minions Valkyrie Witch
Valkyrie
Minions Valkyrie Witch The Log Magic Archer
Witch
Minions Valkyrie Witch Golden Knight
Arrows Valkyrie Electro Giant The Log
Valkyrie Witch Golden Knight
Valkyrie Witch Electro Giant Magic Archer
Witch Electro Giant Minions Valkyrie The Log Magic Archer Golden Knight
Arrows Minions Valkyrie Witch Electro Giant The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie The Log Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows The Log Magic Archer
Arrows Valkyrie The Log
Arrows Valkyrie The Log Magic Archer
Arrows Electro Giant Minions Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Golden Knight
Minions
Arrows Valkyrie The Log Magic Archer Golden Knight
Arrows Magic Archer
The Log Magic Archer Golden Knight
Arrows Minions Magic Archer
Arrows The Log Magic Archer
Arrows Witch The Log Magic Archer Golden Knight
Magic Archer Arrows The Log
Arrows
Minions
Arrows The Log Magic Archer
Arrows Valkyrie Witch Electro Giant The Log Magic Archer Golden Knight
Minions The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Electro Giant The Log Valkyrie Witch Magic Archer
Witch
Arrows The Log Witch Magic Archer Golden Knight
Arrows Witch The Log Magic Archer Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows Witch Electro Giant Magic Archer
Minions Witch Electro Giant
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Minions Witch Magic Archer
Arrows Witch Magic Archer
Arrows The Log
Valkyrie Magic Archer
Arrows The Log Magic Archer
Arrows Electro Giant
Electro Giant Minions Witch The Log Magic Archer Golden Knight
Witch Magic Archer
Witch Electro Giant The Log Magic Archer Golden Knight

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