My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Electro Giant Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Firecracker Sparky Skeleton King
Barbarian Barrel
Skeletons Firecracker Tesla Electro Wizard Sparky Skeleton King
The Log
Skeletons Firecracker Sparky Skeleton King
Earthquake
Skeletons Firecracker Tesla Skeleton King
Arrows
Skeletons Firecracker Skeleton King
Royal Delivery
Skeletons Firecracker Electro Wizard Sparky Skeleton King
Fireball
Firecracker Tesla Electro Wizard Sparky Skeleton King
Poison
Firecracker Electro Wizard Sparky Skeleton King
Lightning
Tesla Electro Wizard Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tesla Electro Wizard Skeleton King Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Sparky
Tesla
Electro Giant
Sparky
The Log
Sparky
Electro Wizard
Sparky
Sparky
Firecracker Electro Giant The Log Electro Wizard
Skeleton King

Defense Synergies 3 9

Skeletons
Tesla Firecracker The Log Electro Wizard Sparky
Firecracker
The Log Skeletons Tesla Electro Wizard
Tesla
Skeletons The Log Firecracker Electro Wizard
Electro Giant
The Log
Firecracker Tesla Skeletons Electro Wizard Sparky
Electro Wizard
Skeletons Firecracker Tesla The Log
Sparky
Skeletons The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard Sparky
Sparky Skeletons Firecracker Tesla The Log Electro Wizard
Tesla Sparky Skeletons Electro Wizard
Tesla Sparky Skeletons Firecracker Electro Wizard Skeleton King
Firecracker The Log Sparky
The Log Skeletons Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker
Tesla Electro Giant The Log Electro Wizard Sparky
Tesla Sparky Skeletons Skeleton King
Skeletons Firecracker Tesla Electro Wizard Sparky
Electro Wizard Skeletons Firecracker Tesla Electro Giant The Log Skeleton King
Tesla Firecracker Electro Wizard
Tesla Sparky Skeletons The Log Electro Wizard
Sparky Firecracker Tesla The Log Electro Wizard Skeleton King
Sparky Tesla Electro Wizard Skeleton King
Tesla Electro Giant The Log Electro Wizard Sparky
Tesla Sparky Skeletons Firecracker Electro Wizard
Tesla Firecracker The Log Electro Wizard
The Log Firecracker Tesla Electro Wizard
Sparky Tesla Electro Wizard
Firecracker Tesla Electro Giant The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Tesla The Log
Skeletons The Log Electro Wizard Sparky
Tesla The Log Electro Wizard Sparky
Skeletons Tesla Sparky
Firecracker Electro Giant Skeletons Tesla Electro Wizard
Sparky Skeletons Tesla Electro Wizard
Tesla Sparky
Electro Wizard Skeletons Firecracker The Log Sparky
Skeletons Tesla Sparky
Tesla Sparky
Electro Giant The Log Electro Wizard
Skeletons Tesla Sparky Skeleton King
Firecracker Tesla Electro Giant Sparky
Tesla Electro Giant Electro Wizard Sparky Skeletons Firecracker The Log Skeleton King
Firecracker Tesla Electro Giant The Log Electro Wizard Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Electro Giant
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Electro Wizard Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker Electro Giant The Log
The Log Sparky
The Log Sparky
The Log
Firecracker Electro Giant The Log Sparky
Firecracker The Log Electro Wizard Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Electro Giant
Sparky
The Log Sparky
Firecracker Electro Wizard Sparky
Sparky
Firecracker The Log Sparky
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Sparky
The Log Firecracker Skeleton King
Electro Giant Sparky
Firecracker Sparky
Electro Giant Firecracker The Log Electro Wizard Sparky Skeleton King
Firecracker Electro Wizard
Firecracker Electro Giant The Log Electro Wizard Sparky

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