My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Dark Prince Balloon
Barbarian Barrel
Skeletons Tesla Wizard Dark Prince
The Log
Skeletons Dark Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Dark Prince Balloon
Fireball
Tesla Wizard Balloon
Poison
Wizard Balloon
Lightning
Tesla Ice Golem Wizard Dark Prince Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem The Log Tesla Dark Prince Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Ice Golem The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Ice Golem Dark Prince The Log
Tesla
Ice Golem
Balloon Zap
Wizard
Dark Prince Balloon
Dark Prince
Zap Wizard Balloon
Balloon
Zap Ice Golem Wizard Dark Prince The Log
The Log
Zap Balloon

Defense Synergies 3 16

Skeletons
Tesla Zap Ice Golem Wizard Dark Prince The Log
Zap
Skeletons Tesla Ice Golem Dark Prince The Log
Tesla
Skeletons Ice Golem The Log Zap Wizard Dark Prince
Ice Golem
Tesla Skeletons Zap Wizard The Log
Wizard
Skeletons Tesla Ice Golem Dark Prince The Log
Dark Prince
Skeletons Zap Tesla Wizard The Log
Balloon
The Log
Tesla Skeletons Zap Ice Golem Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Wizard The Log
Skeletons Zap Tesla Dark Prince The Log
Tesla Skeletons Dark Prince
Tesla Skeletons Dark Prince
Dark Prince The Log
The Log Skeletons Zap Tesla Dark Prince
Tesla Zap Wizard
Zap Tesla Ice Golem The Log
Tesla Skeletons
Skeletons Tesla Ice Golem Dark Prince
Skeletons Zap Tesla Ice Golem Wizard Dark Prince The Log
Tesla Zap Wizard
Tesla Skeletons Zap Wizard Dark Prince The Log
Wizard Zap Tesla Dark Prince The Log
Tesla
Zap Tesla The Log
Tesla Wizard Skeletons Dark Prince
Tesla Zap Wizard Dark Prince The Log
Zap Wizard The Log Tesla Ice Golem Dark Prince
Tesla
Wizard Dark Prince Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Ice Golem Dark Prince
Zap Tesla Ice Golem Wizard The Log
Skeletons Zap Ice Golem Dark Prince The Log
Dark Prince Zap Tesla Ice Golem The Log
Skeletons Tesla Dark Prince
Wizard Skeletons Zap Tesla Ice Golem
Dark Prince Skeletons Tesla Ice Golem
Tesla Dark Prince
Zap Skeletons Ice Golem Dark Prince The Log
Skeletons Tesla
Tesla Dark Prince
Zap Dark Prince The Log
Dark Prince Skeletons Tesla Ice Golem Wizard
Wizard Tesla
Tesla Skeletons Zap Ice Golem Dark Prince The Log
Zap Tesla Ice Golem Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem Dark Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap Ice Golem
Wizard The Log
The Log Zap Ice Golem Wizard
The Log Zap Wizard
Zap Wizard Dark Prince The Log
Zap Wizard
Ice Golem The Log
Zap Ice Golem The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Dark Prince The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Ice Golem The Log Wizard Dark Prince
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Ice Golem Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Dark Prince
Zap Wizard
The Log
Wizard Dark Prince
The Log Zap Ice Golem Wizard
Zap
Dark Prince
Zap The Log
Zap
Zap Dark Prince The Log

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